1. We open the door into a 30x40 chamber. This will make contact with an earlier room.
2. We use dotted lines to show "layering", this room is situated *underneath* the earlier one.
3. We mark "descents", arrows showing slope. Arrows always point downwards
The Bhakashal Spellbook is easily the most useful spell expansion book for AD&D that I own (and I may literally have all of them). It's one of the greatest expansion books, period.
My players love it. And it's invaluable for NPC casters and scroll generation.
Eagerly awaiting the Bhakashal Campaign Setting book.
#BuyingBhakashal
Here are the highlights:
•100% compatible with AD&D 1e and 95% compatible with any old school system
•It adds approximately 400 new spells
•It has integrated (with 1e AD&D) spell tables that allow for random spell allocation
The other unique bit is that most of the magic-user and illusionist spells are named, e.g., “Ammon Marr’s Wall of Talons”, or, “The Duplicitous Domino of Fansin”, so there is a lot of flavor in the material.
IMO the best aspects of the book are the tables for random spell allocation and the spell tables by type. As a ref I vastly prefer to randomly generate spells for NPCs and treasure, and this makes it easy.
•It has spell tables by type (offensive, defensive and misc) for all classes
•There are rules for spell component substitution, reverse and counter spells and new healing magic rules
@ManFirestorm The single best 3rd party reference that I've purchased for my games. My AD&D players love the great variety of unique spells, and I like that they are integrated into tables with "official" spells, making random generation easy and fun. Spells can be tweaked for other editions.
Here are the highlights:
•100% compatible with AD&D 1e and 95% compatible with any old school system
•It adds approximately 400 new spells
•It has integrated (with 1e AD&D) spell tables that allow for random spell allocation
House in the Wind, as it is called as it is always being in the wind, reputedly is a maze of sorts. A local entered, saw countless chamber doors & fled. AD&D D&D Adventure Lost Inside L7-9 each of 6 rooms has 12+2d12 doors; chambers have half that; roll Appendix A-5. Will it end?
@RogueScholarMDC Rules and Mechanics for (A)D&D - I prefer the setting to develop with the play group per table. That was initially encouraged in the B/X and AD&D text before the need for new revenue streams became a thing, even though Blackmoor and Greyhawk already existed.