Arachnid-dev built a fully procedural spider animation in Unity, where every leg movement comes from IK, raycasts, and stepping rules with no baked animations. 🕷️
Full breakdown: https://t.co/okrR5YZEgt
Extreme knee joint rotation.
This one took me some time to get right, no Shape keys used, just Corrective Bones + Weight Paint + Constraints + Drivers.
#blender#b3d#texturing#3dart#3danimation
No more building animation pickers from scratch. The Rigify Picker Template is now available FREE on the BGEN Library.
Download the template:
https://t.co/oBtxIOGFhn
Get BGEN Picker for Blender & Maya:
https://t.co/IYSzSqHRsU
#blender#b3d#maya#blenderaddon
Hands are the nightmare of every artist — 2D AND 3D 😅
LimbKit is a FREE Blender addon that blocks out 3D hands, feet, paws, and claws in seconds, all powered by Geometry Nodes.
Use them as reference for illustration, a base for sculpting, or a blockout for animation. Whatever you need 🔥
Free tools like this are why the Blender community is unbeatable 🙌
Save this one 👇
#Blender3D #B3D #LimbKit #GeometryNodes #CharacterArt #BlenderAddon #FreeAssets #3DModeling
I also added hip bone twisting to this model! I feel like it works especially well for characters with pants or tighter outfits ✨
Though honestly, this kind of range is pretty hard to fully utilize with mocap anyway, so it’s more of a “nice to have” detail than anything essential LOL
For skirt-based outfits it probably isn’t as necessary XD
I also did some extra work on the hands ww
#WIP #3dart #twistbone
Came up with a real simple way to make these flasks look like they have liquid! 💦
1. Model glass & invert the normals
2. Model the liquid
3. Rig the liquid with a bone facing up
4. in engine apply "jiggle physics" with negative gravity
#gamedev#unity#blender#animation#b3d
I am an indie dev working on an anatomy pose reference app for artists.
- Create custom poses
- Customize the lighting
- Switch between various anatomy models
Would you use this for drawing? It is call HAELE 3D - Pose Studio Max.
Proof of concept for an idea this morning...
Constraint track & shapekey shenanigans.
Obviously not perfect with LOTS of cheating but the inaccuracies will probably slide when roleplaying the action in VRC.