Just a guy, following dreams as long as i have em 🇨🇷
hobby artist, game dev (programmer), amateur voice actor
Main support in every game.
Opinions are my own.
@iamyomas dude i saw this hours ago and just NOW i thought of fact checking it
i was so excited for Dr Strange by Pramanik & intrigued by the rest that i forgot this was the internet 😭
carve the waves, then your enemies ☀️💀 patch 26.12 is washing ashore:
ARAM Mayhem Ability Augments, Sinful Shores skins, Teleport Adjustments, and more.
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because it doesn't have "zero impact"
when you're building apps, industrial systems, backends, that sort of thing, you know what you're building. somewhere there exists a document that, if the links are followed, details every single thing that needs to happen
games don't. you discover them as you go in a drill down because the nebulous goal of "fun" is not something built to spec
that means pivoting, careful management of what gets committed to, what changes, how it changes, etc. how you build something is 100x more important because of your confidence level of whether it's an experiment, whether it will change, whether it's a product necessity whether the feature will get dropped, HOW it will need to change and how quickly
understanding what the designers are likely to do affects the way in which you code so you can tweak, adjust, pivot, as well as knowing which specific juniors may have to maintain and what and how you need to commit to readability for "if this breaks at 3am"
developing in non-games has a sense finality to code that games will never have and that's okay, but it does mean that what makes 'good' code is very different. if i know my designers and i know the kind of shit they come up with i know precisely where to put levers, how to encapsulate the code, preempt what can be asked for and how they'll ask for it and be able to ship their changes in minutes rather than having to rebuild anything
this is vital for achieving for performance and organizational development velocity at the same time
just in case, don't get me wrong: anyone that knows me personally can attest to how much i despise genAI and its chokehold on modern society. I just hope this doesn't bite me in the ass
Seeing a lot of skeptic responses due to AI being mentioned. Reminder that AI is not inherently generative AI; it can mean a plethora of things even though the term has been bastardized.
Gonna give the guy the benefit of the doubt & HOPEFULLY it turns into something good.
I'm back at Riot to help lead development of AI experiences. There's a lot of skepticism about AI's place in gaming, but I believe the future is in the hands of those willing to experiment.
.. I think i actually did my own NG+ run before the first DLC, i got to Eviterno without getting any upgrades
i dont remember if i failed in completing it that way cuz the Eviterno fight is hard af, so that makes it this new one the fifth then
𝑇𝐸𝐶𝐻𝑁𝐼𝐶𝐴𝐿𝐿𝑌 𝐼𝑇𝑆 𝑇𝐻𝐸 𝐹𝑂𝑈𝑅𝑇𝐻
1st run was the base game 100%
2nd run was the NG+ & DLC stuff (i did a run with the FULL True Torment Experience)
3rd run was the stuff i missed to 100% the DLC... so yeah
𝑇𝐸𝐶𝐻𝑁𝐼𝐶𝐴𝐿𝐿𝑌 𝐼𝑇𝑆 𝑇𝐻𝐸 𝐹𝑂𝑈𝑅𝑇𝐻
1st run was the base game 100%
2nd run was the NG+ & DLC stuff (i did a run with the FULL True Torment Experience)
3rd run was the stuff i missed to 100% the DLC... so yeah
Repent, Sinners.
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