Software Architect. San Diego, CA. Created Action Arcade Wrestling game with Dave Horn @action937. Created VICO Dynamics, a softbody simulation library
Slightly off-topic post, but this is #IndieGameDev 100%. Dave walked into his son’s room this morning and saw he put us in his calendar 😂 Sure we are apparently sharing his excitement with season 3 of @RogueCompany but hey, at least we made it! 😂👏#DaddysGameComesOut
This is about the time Dave would email @VICO_GameStudio and say, "Eugene?? Something is wrong with the rope physics! The ropes aren't showing up! What'd we do? It was working like 5 minutes ago!" 🤣 #ActionArcade2
The first screenshot of the console port (@Xbox version) of our game. We're happy to report that as of right now, we're at 1080p solid 60fps with 10 wrestlers in the ring at once! Making progress! #screenshotsaturday#UE4#gamedev#indiegame
@thesharkpillow Check out the tutorial videos I made here: https://t.co/M1CYTJxrt3
If those don't quiet do it, feel free to email me [email protected]. Happy to help!
The volume of the upcoming soft-bodies in VICODynamics (https://t.co/Mqy0zzDKHB), an @UnrealEngine plugin for #UE4, can be changed at runtime. Allowing deflating and inflating at will! Just sat for nearly an hour just messing with it :) #gamedev More soon!
Coming to VICODynamics soon: Volume Preserving Soft-Bodies! This has been in the works for some time and I'm thrilled to finally start showing it to you all. This will be a free update to the VICODynamics @UnrealEngine Plugin (https://t.co/Mqy0zzDKHB). More soon #UE4#gamedev
(From Dave) Tomorrow, Eugene & I release what's been a labor of love for the past 4-ish years. We're just 2 devs, but report bugs - we'll patch 'em. Give feedback - we'll listen. My final post b4 the launch has to be my 2 AWESOME kids having fun w/ our game. We hope you do too!
CHIKARA: Action Arcade Wrestling - our version 1.0 releases October 8 on Steam! Then we'll be continuing to add all kinds of matches & features after that. (Xbox / PS4 versions to follow later too) We can't wait for you to have some fun with what we've worked so hard to create.
Time for our artwork cover reveal! Over the next 5 days, we'll reveal the 5 awesome wrestlers gracing our beautiful hand-drawn cover art until we reveal the entire thing. First up is the legend himself, @MikeQuackenbush#ChikaraGame
This month's @AbleGamers newsletter includes another one of my developer interviews, this time with Eugene Tchoukhrov, lead programmer with cerebral palsy, who's been making the #UE4@ChikaraAAW#CHIKARAGame a reality for the @CHIKARApro fans!
https://t.co/v2aIqPTqKT
Right before the 1.0 version of our wrestling game comes out and I'm super nervous about folks finding glitches because we're just a small 2-man team trying our best, I'll watch this. @VICO_GameStudio #gamedev