The video presentation of our education paper in #Eurographics2020 has been scheduled for May 27, 09:00 CEST.
https://t.co/OQJngJ8mFZ
Get a quick preview of our work by watching a 30sec fast-forward presentation!
New paper on @ieeecga! ๐
We demonstrate how @rayground_com can incorporate advanced instructive rendering media during online lectures as well as offer attractive student #raytracing assignments in an engaging, hands-on manner.
@ahcox Thanks for sharing the news! Powered by WebRays (https://t.co/MZ3MDmPvpQ), we are looking forward to adding more programmability to the whole pipeline such as 3d models, textures, user input, social media features) as well as to easing the way of newcomers with new user guides.
A prototype version of #WebRays API was successfully utilized for the implementation of the Rayground platform!
We've been quiet about this for a while, but this couldn't be possible without the support of
@EpicGames & @UnrealEngine through an #epicgames#MegaGrant!
Happy to share our
#RTGII chapter 18 "WebRays - Ray Tracing on the Web". @phasmatic3d together with @cg_aueb offer the first programming interface for robust and high-performance ray intersection tests on modern browsers. Try several @WebGL demos here: https://t.co/NeBzDcxKYz
Best student project from my "Advanced Computer Graphics" course, which was built around online platform @rayground_com. The theme of this year was an indoor billiard room and the design was open to be molded by each student's creativity. ttps://www.rayground.com/view/mqMpfLpp-FU
@immersivemath Congrats! Interactive tools for learning and teaching 3D computer graphics, like Immersive Math, were the main inspiration for building our online ray tracing prototyping tool.
Great news! "Rayground: An Online Educational Tool for Ray Tracing" has been accepted in the Education Papers track of #Eurographics2020.
We are coming to Norrkรถping, Sweden, @egev2020.