Today is my 32nd birthday.
Over the last month, I asked several 90-year-olds what advice they would give to their 32-year-old selves.
Here's the life advice everyone needs to hear:
Unreal Engine 5.1 is now available!
Building on @UnrealEngine 5's groundbreaking release, creators will enjoy more robust and versatile features for creating next-generation games and real-time 3D content. #UE5
Read more ⬇️
https://t.co/vMW0wPP3If
If an .exe crashes at startup, this is the way to debug it with MSVC: Open the .exe file as project/solution and then start debugging. Super obscure UI, but it works :)
In your restless dreams, do you see that town?
The latest updates for the SILENT HILL series, will be revealed during the #SILENTHILL Transmission on Wednesday, October 19th, at 2:00 PM. PDT
https://t.co/8Knoq9xYsa
@SebAaltonen I understand, and yet - my on-going argument with IHVs has been that the whole purpose of giving the driver the full PSO is that they can optimize those cases :) - same as having unused local variables in C++ and the compiler not needing to allocate stack space if unused
Our internship roles are up & running! Platform: https://t.co/VMW6VSGOrr XR https://t.co/r1SbfZteOJ and a whole lotta more in https://t.co/kWFKZ5eCfC
I'm working with the Unreal Engine team at Epic to find experienced Mobile Platform Engineers across North America and Europe.
Interested?
📧 [email protected]
🔗 https://t.co/T4mPbFVMxd
Vulkan documentation improvement idea:
Document pages for structs do not tell the correct sType immediately. You have to scroll down to the valid usage section, which is often several pages down and takes time to find. Would be better to tell the correct sType immediately.