@bee_fumo You're right, but also kickboxing is not "real life violence" in the sense that it is optimized for its ruleset, and performed by athletes. Look at street cams for violence, or historical martial arts or animals fighting, and you will have a fair amount of telegraphing.
@SandyofCthulhu Higher effort/technical skill doesn't directly correlate with more appreciation. Vision/soul/genuineness and matching the player's fantasy goes way further than having a technical genius doing something undesired/not echoing with the player.
@gmilh@ArtOfPilgrim I mean, something hybrid is not hard to imagine either. You can just have an invisible hitbox symetrically placed on the other side of the mirror; passing a check only if you see it through the mirror area, or have some kind of trace that gets reflected on contact with the mirror
@ILMFlinkenstein I guess it might be a matter of intent. Maybe "checklist gore", sploshes around in big visual globs, but doesn't really aim to represent actual damage on a living thing (SOF2 etc)..? There are some really nice effects though (thick on the crate, water dilution)
@ICStatues@sparseal@IsThisA3DModel Should the tool makers focus on making better tools or on making tools that are not efficient enough so that you can have more work..?
@NotoMuteki To me, from the artefacting on the edges of the room corners, and the counter (there's no detail on the side, it just keeps the same color repeated; it looks like a texture clamped) it would be parallax. You'd have the parallax for the room, then another for the counter.
@ArtOfPilgrim probably two layers of a noisy texture, stretched UV at the bottom for the acceleration and some panning, with some form of quantization/average to get individual globs on the edges to simulate droplets? Unsure, not an env artist.