We're REDAGE, a small studio making pixel-art slots for Stake.
Our first game, Kaiju Snack, is live on @Stake. Mogu the kaiju eats your winning clusters, and in Rampage free spins every snack makes him bigger, up to ×10.
Stompkin and Rust Rook are next.
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Rust Rook is live on Stake. In a night salvage yard, a scrap magnet multiplies every winning group that touches it, then doubles, up to ×128. In free spins the raven drops more magnets, and they keep their charge until the feature ends.
#RustRook
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We write our games' music note by note, and we've always wondered how much of it gets heard. When you play slots, is your sound on?
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Engine Network is now open to all operators!
This creates some exciting opportunities for creators to grow their reach, build relationships with operators and get their games in front of new audiences.
Whether you want to distribute your games more widely or work directly with a casino on exclusive content, you can start having those conversations now because of Engine.
Is it your turn?
Six REDAGE games are now live on @Stake: Stompkin HD, Rust Rook, Neon Eclipse, Crab Cargo, Kaiju Snack and Amethyst Crown. Each has its own art, math and sound, built on @enginedotio.
Rules for every game: https://t.co/yOAfX5GNPx
#iGaming#slots
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Mogu's menu, from Kaiju Snack's paytable: tugboats, water towers, taxis, tram cars, oil barrels, fish crates, fire hydrants, traffic cones. Served in clusters of 5+.
The one thing he never eats: the Kaiju Alarm. Professional courtesy. #KaijuSnack
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Someone has to mind the studio overnight. The candidates:
Mogu. Eats anything in a cluster.
Jack. Stomps anything in a group.
Rei. Cuts anything under an eclipse.
Who gets the keys?
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New on our devlog: how Kaiju Snack and Neon Eclipse make their sound without a single audio file. Oscillators and envelopes, songs written as note data, cues tied to game events, and a mix we measure through a phone-speaker model.
https://t.co/puiklurMCE
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Big Bite, explained: before a Kaiju Snack spin is evaluated, Mogu may bite a 2×2 or 3×3 square of the grid and turn every cell in it into a Golden Fish wild.
Base game or Rampage, he never bites a Kaiju Alarm. #KaijuSnack
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New on our devlog: Moon Wards. In Neon Eclipse a ward belongs to a cell and doubles with every clear, up to ×128. In Total Eclipse the wards stay for the whole feature.
The rules behind it: https://t.co/xqqQyj6fvn #NeonEclipse
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For Kaiju Snack, the base backdrop is a harbour at sunset. Rampage uses the same harbour at night, with fire and searchlights.
Mogu gets a change of lighting without a change of address.
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Every Neon Eclipse win plays a short phrase: a pluck, a single spirit breath, a mallet reply. In the base game its notes follow the hirajoshi scale; in Total Eclipse, in-sen.
Even the ghost gets a musical brief. #NeonEclipse
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Hide a game tab and our audio runtime suspends. Return and the music continues from where it was. Effects that happened while it was hidden stay quiet.
No backlog of noise waiting for your return.
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New on our devlog: Rust Rook's scrap magnets. In the base game their values add up after the tumbles. In Night Shift they go into the raven's hoard and stay until the shift ends.
How we balanced that: https://t.co/19B0R6BabL #RustRook
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Pixel art breaks if you scale it by ×2.5, so we never do. Every sprite in our pixel games is scaled by whole numbers only: ×2, ×3, ×4. No smeared pixels on any screen.
Rust Rook's palette has 16 colours and no red. That's why its gem ring is teal.
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Which Neon Eclipse symbol would you want a closer look at: the kitsune mask, temple bell or spirit lotus?
Rei gets the rooftop. The smaller things on the board deserve a little room in the conversation too.
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A fixed 38-colour palette sets Kaiju Snack's colour budget. Fades use patterned dissolves, flashes swap colours and lights cycle through palette colours.
Even the harbour lighting has a limited vocabulary.
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The whole cast in one place. Mogu eats clusters. Jack stomps groups flat. The raven hoards scrap. Rei cuts clusters apart under an eclipse.
Three of them are live on Stake, the raven is next. Meet all four at https://t.co/yOAfX5HlF5
#iGaming#slots
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Jack has an exception to the stomp policy: wisps. They never pay or get stomped, and they fall with the other symbols.
Stompkin counts them when the tumbles end. Four or more start Hallow Night with 10 free spins.
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None of our games ships a single audio file. Every note is synthesised live in your browser by our own chip synth, its voices modelled on old consoles.
That includes Stompkin's theme, Old Hollow Waltz: D minor, 3/4 time, a harpsichord on top.
18+ | Play responsibly