Here's the Charm tutorial for setting up your guardians in Blender!
If anyone has any questions, just leave em in the replies.
This was on Blender 5.1.2.
All links to anything needed will be in the replies!
I just dug up the Uldren smudge painting the other day.
Also found older destiny art stuff I don't think I have posted before. Super old Taken king wallpaper pack I did back when and a Shadowkeep edit. #destiny@Destiny2Team@DestinyTheGame
FUN FACT THAT EVERYONE PROBABLY KNOWS ABOUT.
Deep Stone Lullaby is meant to symbolise the birth of an Exo. A human going to sleep for the last time, and waking up in their new metallic shells for the first time.
EVEN THE MUSIC FUCKING HURTS
IP defining video game gone because of money. I get profits being in red, but that doesn't mean there's no profit at all. The amount of money the game is probably making because of this update is unreal, yet it just won't matter bc the choice is made. GG Sony
Thanks to the strength of this community, our Monument of Triumph campaign has surpassed $7️⃣7️⃣7️⃣,7️⃣7️⃣7️⃣. In every corner of the Sol system, Lightkeepers have answered the call, proving once again that hope burns brighter than any darkness.
♥️Donate today: https://t.co/y0tYgDy7td
*necromancer having a bad day watching his skeleton army*
necromancer: faster, you useless piles of bones! move faster!
his second in command general skeletrex: sorry boss, but these here infernal machines weight a skelly-ton!
necromancer: *smiles* i needed that today, skeletrex
Dec 2018, I finish Vault chall, and earn Rivensbane. I order the pin. After seeing the quality, I ordered the titles I had. Figured might as well get all of them. This led me to many friends and challenges and today, I crossed the finish line with my 2 best friends.
Art directing marketing visuals for @DestinyTheGame has been especially rewarding because it has given me the opportunity to work with so many talented artists whose work l've admired for years. It has also allowed me to hire and develop both internal and external creative talent to support the breadth of visual content required for a live service game like Destiny 2.
One of the ongoing challenges of art direction is finding the right balance in how much visual direction to provide. How broad or specific my feedback needs to be often depends on an artist's strengths, our working relationship, and their familiarity with the brand. Over the past couple of years, I've focused more deeply on art direction for @Bungie, and it has been a continual process of building on what has worked well while learning where I can improve.
Below are a few #Destiny2 illustrations and composites I helped shape through creative and art direction that are meaningful to me. I'm grateful for the opportunity to collaborate with so many talented artists and agencies, and for the time, craft, and care they brought to these pieces. Special thanks to @sungchoiart, @OxanStudio, Kai Zhou, Jacob Joyce, @Drexis_Anim, Miki Bishop, Christine Lim, Nat King, Stephen Boe, @Flauzino_FLZ , Jacob Gonzalez, Derek Heisler, and BOND for their contributions.
You can find full-resolution versions, artist credits, and additional art here: https://t.co/bJEr23LUKP
NEW: Cops chased the wrong guy. They followed him and intentionally crashed into his car twice, causing it to flip and catch fire. They fired 27 shots and then waited outside as Navy veteran John Andrew Jenuwine bled out and died. https://t.co/hUae8JSSdy
This Week in Destiny:
🏆 Community Challenge: Excision, Ergo Sum
🎵 Monument of Triumph's soundtrack streaming now
🖼️ The Traveler graces your lock screen with its presence
📝 Patch notes for Update 9.7.0.1
📰 https://t.co/xKDF0TTkzE
It's a little disappointing to see so many formerly creative people descend into outrage impression farming and reaction content over the Destiny fallout.
Remember what made people love your channel and your community to begin with. It's really easy to lose sight of that when the space is filled with voices on opposite hills screaming back and forth at each other.
The Destiny community has ALWAYS been at its best when it's welcoming, charitable, and pushing the boundaries of what a community can accomplish in the creative content space.
As Deej used to say in his posts and blogs, "be excellent to each other."
There's a really eerie sense of finality I can't quite fully describe.
It really is the end. We're entering the final state the game will ever be in. No more content. No more bug fixes. This is it.