Working on Nami’s bus scene animation.
A quiet close-up, soft hair highlights, and a little motion to make the moment feel more alive ⭐
#visualnovel#indiedev#animeart
@PlayGameGen Thank you, I really appreciate that.
For now it’s the same small reaction loop, but changing the menu based on story progress is actually a really nice idea. Might be worth trying later yeah 🙂
Haven’t posted in a while, but I’m still kinda polishing the main menu Added a small character reaction on hover and a click particle effect.
Tiny details, but they make the screen feel much more alive, I guess.
#indiedev#gamedev#visualnovel
Yeah it can definitely be boring sometimes, especially when it’s more about fixing edge cases than creating something visible.
But for me, design/UI is kinda harder because there’s no clear “it works / it doesn’t work” answer, it just has to feel right. I guess I’m just more a tech person 😋
@Kitsune1428668@sensational965 Well for me writing code is easier because I came from backend/Node.js.
And UI has to be clean, adaptive, optimized, gamepad-friendly, readable in different languages, with nice icons/fonts/spacing… and somehow still look nice