We’ve got a new playtest coming up! From May 8th (5PM UTC+2) to May 12th (10AM UTC+2) you can jump back into Replicore and try it in-game.
We’re working on a new map in blockout — maybe a small playable section will make it in. No promises tho 👀
#gamedev#indiegame#coop#art
[...]
After that, it’s back to Maya for retopology and UV mapping, and then on to Substance Painter for texturing.
After final touch-ups, the asset is ready for the engine!
This process isn't always linear, but it provides a quick overview :)
Keep the ball rolling!
Hi!
Here’s a quick look at how the reliefs we showed in the last post are finalised into in-game assets for the next playtest in May!
The process starts in Maya with a mid-poly model aligned to the concept using orthographic views. [...]
#art#gamedev#indiegame#fps#coop#3dart
[...]
Next, the model moves into ZBrush for sculpting and adding finer details and damage. The material used plays a key role here: clay, marble and metal all wear differently. Environmental exposure is also considered. :D
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Add visual depth and identity to the environment and subtly foreshadowing parts of the mythology behind the lost civilization. Hope this piqued your curiosity and we're really looking forward to hearing your thoughts once you've seen them in game!
Time for a small dive into the world of Replicore! Specifically the ancient lost civilization of Koleho. (Our hostile planet) Currently still a work in progress, they serve two purposes:
We're set dressing our level more and more! It requires even more consideration when it comes to player guidance and environmental storytelling. What do you think about (our) set dressing?👀
#gamedesign#gamedev#indiegame
As many devs know, there’s always so much you can and want to do when making a game - making it hard to stay focused.
We believe we’ve found our core (hehe), and it’s becoming the heart of our co-op PvE FPS, Replicore 🧡
#gamedev#indiegame#coop#fps#wishlistwednesday
It’s been a while since we last posted - and honestly, a lot has changed. Thanks for joining our journey - stay tuned and keep rolling!🧡
#gamedev#indiegames#wishlistwednesday#COOP
Hi #followfriday 👋 we just kicked off our community playtest for Replicore! If you wanna keep updated on the progress and wanna participate check out our Discord! We'll see you there🫡
#fps#indiegame#gamedev#indiedev
https://t.co/sw71F5SW9H
The first community playtest for our co-op PvE shooter is right around the corner! Join our Discord server and grab the Playtester role to sign up 🙌🙌 See you there!
👉link at https://t.co/OSEAsCwiBT
#gamedev#IndieGameDev#indiedev#UnrealEngine5
The first community playtest for our co-op PvE shooter is right around the corner! Join our Discord server and grab the Playtester role to sign up 🙌🙌 See you there!
👉link at https://t.co/OSEAsCwiBT
#gamedev#IndieGameDev#indiedev#UnrealEngine5
@indieDevC Happy #TrailerTuesday! We have a co-op PvE shooter in the works. You can turn into a ball and throw each other around.🤗
https://t.co/sw71F5SW9H
The first community playtest for our co-op PvE shooter is right around the corner! Join our Discord server and grab the Playtester role to sign up 🙌🙌 See you there!
👉link at https://t.co/OSEAsCwiBT
#gamedev#IndieGameDev#indiedev#UnrealEngine5
The first community playtest for our co-op PvE shooter is right around the corner! Join our Discord server and grab the Playtester role to sign up 🙌🙌 See you there!
👉link at https://t.co/OSEAsCwiBT
#gamedev#IndieGameDev#indiedev#UnrealEngine5
@UnrealEngine We like calling it 'Ancient Sci-Fi'. A co-op FPS PvE shooter where you or your teammates can turn into a ball and throw each other around the level. https://t.co/ixtKkp0Rab