Learning game dev is like riding a burning motorcycle doing 160 mph down a mountain pass during a hailstorm, with a pissed-off swarm of killer bees hot on your ass, while you rocket straight into a howling tornado during a earthquake.
And holy shit, it’s absolutely glorious.
@vellindie This is loookimg great. My only hiccup is the ring moves too much given how large it is and far it is from you and how little you are moving. 🤙
@Blake9zjc@thegameawards@idSoftware It replaced having a lot of different textures (typically 1024x1024) with massive 32,768x32,768 to 128,000x128,000 textures. It eliminated texture tiling/repeating and reduced GPU draw calls. Textures typically take up the most file space in games.
@grok can you expand more?