Sharing game dev industry insights ✨
Co-Founder: @maschimensch @codecks_io @saftladenberlin
Games: Curious Expedition 1-2, Spec Ops: The Line, Dead Island 2
⚡️HUGE ANNOUNCEMENT⚡️
Rogue Voltage, the Engineering Roguelike, is OUT NOW on Steam.
🔌 Wire circuits to build combos
🎛️ Build crazy machines
⚡️ Trigger satisfying chain reactions
Feel free to share and RT. Steam link below.
Thank you for your support!
#indiegame
You can't predict which game idea will be huge next. But you can validate your game ideas. I've been thinking a lot about this topic and we recorded a best practices video about it. Let me know what you think. https://t.co/tXmJ3lXt39
As game dev I'm constantly thinking about what makes a Steam game successful. To train my own intuition I built a weird little game where you have to guess Steam review counts from screenshots + description. Got 370 points today. Check it out https://t.co/Aji3i2oOOe
I released a smol Steam review guessing game! You asked for the ability to play previous days, so I added it! Enjoy beeating those scores and discovering some new Steam gems. https://t.co/BvCXzVB0PD
As game dev I'm constantly thinking about what makes a Steam game successful. To train my own intuition I built a weird little game where you have to guess Steam review counts from screenshots + description. Got 370 points today. Check it out https://t.co/Aji3i2oOOe
@shatterspine@JonasTyroller Also yes it will be interesting to collect data on what people guess. Maybe eventually I could mix in speculative games, just to see what people would think in terms of market viability
@shatterspine@JonasTyroller First insight: there are A LOT of sex games on steam which we never see as German devs since they are mostly region blocked 😅
In #gamedev, the word #agile gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riadd writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: https://t.co/Y7eazsFDC8 #gaming
How Codecks is building a games-focused project management tool teams actually want to use
"These tools just can't focus on what we actually need because they're too busy trying to be everything to everyone"
https://t.co/6PBDmtGGjZ