Having some time over christmas to work on my odin + webgpu "light transport" toy.
- Added texture rendering support (only one tile for now)
- Added ability to paint light emitters onto block surfaces
Enabled smoothing across vertices, as well as actually properly picking up the surface colors - also added ability to play around with some bounce values.
Made with odin, fun project to implement
@davidkaye I rarely hear discussed how a similar thing happend when unity and unreal became available. From an oldschoolers perspective, people were now able to make games with less effort, and certain types of developers were no longer needed.
@SebAaltonen@a_meta4 eh, bit of a big stunt just for a demo.
they are building this as assistant driving technology on moon/mars where they dont have roads. @elonmusk confirm?
I've gone from agreeing with the camp of "this will never produce anything truly good" to "you can actually use this incrementally in your old workflow". The productivity gains are nowhere near as fast as some people might make you believe, though.
I understand the naysayers nowadays trying to protect their sourcecode. At the same time, implying that if you are someone who produces "good things" that are above the AI-slop you *never have any work on the computer that doesnt need verification* is also insane. you can just use AI to do supplementary throwaway work where you benefit from the results and still use those in your verifiable process. Game developers have always been "prototyping" before making the real thing, well, you can now prototype 10x faster, which is at least something.
@AshConnell did the coords thing btw! also tried the multiplayer stuff but wasnt feeling it too much, nice to see others but ultimately its probably against the core essence (just driving around and relaxing). felt like i spent more time thinking about social dynamics at that point.
@MichaeICheckum nice ideas, was actually also thinking about missions. i am currently testing multiplayer but personally am not so in love with it - because its not really what i made it for in the first place (a game to relax to) but the other ideas also sound great :)