excited to announce my new game 'walk' 🦶
features 40+ mini games based on everyday moments from daily walks with my partner
gameplay is like chill warioware on one page
inspired by Kalamaja & Vanalinn, The Walking Man (manga), Vibes Quest (onionboots)
more info below <3
These indie devs are making a fast-paced card game where you must play your cards quickly before they burn in your hand!
- Solo or online versus
- Tailor your game rules
- The game can deal cards as fast as 100 cards per minute
It's called Cardburners. Would you play this?
time to reveal what i've been building.
GDstudio is a new editor for Godot projects, aimed at UX improvements for productivity and speed.
alpha release is fast approaching! sign up at https://t.co/fpRS5Lx4WQ to get a notification on the day it ships.
4 main features below ↓
VFX Material Exploration
This is a material dissolve that is driven by the position of a plane (the plane will be hidden during play). The use case is when an animator would like to have more direct control over where and how a dissolve occurs.
#VFX#Unreal#Shaders#realtimevfx
📢New game reveal!
Heretic's Rapture is a tetris-like, tower-defence, deck-building, bullet-heaven.
And a sequel to Heretic's Fork!
Please share and add to your Steam wishlist. (Links below)
This indie dev is making a game where your Steam library becomes the enemies you must fight...
- The ones you barely play are your enemies
- The ones you play the most are your allies
- The more you paid, the stronger they are
Called Game Quest: The Backlog Battler
Working on boss fights in @wickedgame is all about balance.
It’s not just spectacle, it’s clarity, timing, and making every move readable and impactful.
The goal is simple: challenge the player without ever feeling unfair.
#animation#gamedev#bossfight#3d
This indie developer is making a FPS set within spherical arenas, where you and launch yourself to the other side of the map and looks like a trip.
This is Orbifold, any interest?
I’m really excited to announce that the writing of The Shader Survival Guide is done! We’re now working on the final formatting for this e-book about shader development using Shader Graph in Unity.
I also want to mention that this is an interactive e-book that will include a Unity 6 project with lots of shader samples to help you understand the topics covered.
This book contains more than 500 pages of knowledge I’ve gained over 10 years working as a Technical Artist in the video game industry.
It will be released in the last days of June, so if you’re interested in these topics, consider adding it to your wishlist! We’ll keep you updated with more news.
#shader #shadergraph #madewithunity #shadersurvivalguide #hlsl #gamedev #gameart #vfx