Rightsized Games is a name derived from the all too rare understanding that it's possible to add features, content and complexity to a game and end up making it worse in the process.
Scope is not quality.
Quality is quality.
Only today, many years after actually working at Rare, did the title "Banjo-Kazooie Nuts and Bolts" finally click. It's right up there with "Bigger, Longer and Uncut".
If anyone else is still confused, it's probably better that way.
@podopriguez Guaranteed spend for potential recoup is risk by definition - I don't understand why some people seem to think that ROI is in any way guaranteed in the games industry. Or any, for that matter.
Okay. So. The reason that the picture on the left doesn't look like the one on the right IS NOT that the devs didn't know how do it. It's because they chose not to. Overriding that choice to instead try to achieve some sort generic stock photo realism is gross. No thanks, DLSS5.
@SquaredApe "Cargo cult game design" typically only works by accident. As you say, if you don't truly understand the mechanics, you won't know when and when not to use them.
@Serellan Guaranteed. In fact, I'd wager that the devs and publishers that have the highest hit rates are also the ones that are quickest to identify dead end prototypes that no amount of effort will turn into full, high quality games, and never tell anyone they were ever being made.