My platformer is finally starting to look like a real game! I'm going to name it Comatosa, cuz youre trapped in some sort of dream land that you have to escape from
Might write an article on my blog about AI in relation to game dev. For fun
It’s also getting kinda tiring to see such a stark duality of tweets like
- “ai isn’t a tool”
- “roblox dev is COOKED… I just oneshotted some sloppy ah game!”
- “euuugh… our water”
Hoping this makes someone feel better because AI stuff is cool but gets fatiguing to see
I think game dev social media/ai tech bros on twitter really paint a grim picture about the landscape with all these “look at my one shot opus 5.5 game!!” posts
And I think a lot of passionate creative people in the game dev community get discouraged and heart broken about this
But ultimately those who do really well and stand out in game dev are going to be the ones who iterate on ideas for months and build actual crazy tooling and workflows with the help of ai, and constantly learn a bunch of new skills adjacent to game design and agentic engineering now.
AI never changed that requirement of hard work iteration, development cooperation, and learned skills, despite what these one shot sloppers would have you believe.
The skills required now are just shifting , and it doesn’t mean your old skills as a coder artist or designer aren’t valid , they’re just a nice head start and advantage for you into learning what everyone will be required to learn in the coming months and years
@brianorsomethin@arham_humayun99 absolutely no one wants to play “ai slop”, ppl that genuinely use ai to vibe 100% of their games will probably not have a good product
but it’s important to not disregard its capabilities, especially in regards to 20x’ing an already good developer’s workflow