Excited for my workshop talks @CVPR in Denver!
I'll cover recent works from our PhD students on generative AI and physically-grounded world models such as GenRecon, World Reconstructions, GaussianGPT, and many more.
Bonus: some of our latest results from @SpAItial_AI :)
🚀 Major upgrades just landed in SuperSplat, the free and open source platform for 3D Gaussian splatting.
Here is a 24-MILLION-Gaussian scan streaming live to a web browser. Near instant load time. Solid 60 fps.
How? A new compute-based WebGPU renderer + automatic LOD streaming. 🧵
We turned 3D worlds created with Echo-2 into a multiplayer, Quake3, combat game. Imagine a world you generate from a single image becomes a full playable game map. 🔥
Play live now 👇🏽
SplatArena: Multiplayer arena is LIVE 🚀🚀🚀
Quake3-style combat. Drop in, frag your friends, and play on a world generated by Echo-2.
Play now, directly in your browser:
https://t.co/Ursq1yCTl6
Enter the Backrooms - in 15 minutes
🪄 Upload a movie still to @SpAItial_AI Echo-2
⏬ Download a 3D Gaussian splat PLY file
🥽 Upload to @PlayCanvas SuperSplat and enter VR
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Releasing Echo-2 HQ, an improved model that delivers greater detail and sharper results.
You can zoom in super close and discover remarkable appearance fidelity. Available via API and in the app. Try it out!
Check out some of the scenes below👇
We added Quake3-style multiplayer to our 3D world generator and it changes the game, literally 🔥🔥🔥
Runs directly on our model output: fast movement, arena combat, and every single match plays out on a generated world.
Stay tuned for public release and play yourself!
@purerakudesu@cemdemir You can create scenes like this with @SpAItial_AI , export as collision mesh, and plug in characters. I did something similar you can build on here:
I just one-shotted a 3D world with proper collision physics using the @SpAItial_AI API and @playcanvas
Here's how i did it:
-> Install the spaitial-playcanvas-world skill: npx skills add spaitial-dev/spaitial-playcanvas-world
-> Open Cursor or your preferred coding agent
-> Paste the following prompt or use your own:
"Using /spaitial-playcanvas-world skill and the spaitial api key provided build a PlayCanvas game from this world prompt:
An empty monumental desert sci-fi palace interior with colossal stone arches, sand-dusted floors, bronze industrial machinery, filtered sunlight through high slit windows, carved geometric walls, long ceremonial corridors, immense scale, cinematic warm shadows, ancient-futurist architecture, quiet unoccupied environment. No people, no humans, no characters."
This skill covers World and Collision mesh generation using the SpAItial api, and viewer + physics using Playcanvas.
Excited to share that our paper MeshSplatting received an Oral at CVPR 2026! 🎉
I’ll be presenting the CVPR oral:
🗓 Friday, June 5
🕐 13:00 - 14:15
📌 Mile High Ballroom 1A - 2A
Have a look at https://t.co/vQ6oSpt2rb for more information.
3D world models are mostly static - not anymore🔥
We're building physically-grounded worlds with dynamics.
For now, we use geometry from our model in a physics engine. However, in the future, we will support native physics, where the model itself becomes the physics engine.
I just one-shotted a 3D world with proper collision physics using the @SpAItial_AI API and @playcanvas
Here's how i did it:
-> Install the spaitial-playcanvas-world skill: npx skills add spaitial-dev/spaitial-playcanvas-world
-> Open Cursor or your preferred coding agent
-> Paste the following prompt or use your own:
"Using /spaitial-playcanvas-world skill and the spaitial api key provided build a PlayCanvas game from this world prompt:
An empty monumental desert sci-fi palace interior with colossal stone arches, sand-dusted floors, bronze industrial machinery, filtered sunlight through high slit windows, carved geometric walls, long ceremonial corridors, immense scale, cinematic warm shadows, ancient-futurist architecture, quiet unoccupied environment. No people, no humans, no characters."
This skill covers World and Collision mesh generation using the SpAItial api, and viewer + physics using Playcanvas.
Introducing the SpAItial API to help you build immersive 3D worlds programmatically.
You can now create world from text, image url, uploaded image, and 360 panorama with code. Track generation status, download results, export meshes and more. ⬇️
Introducing the SpAItial API to help you build immersive 3D worlds programmatically.
You can now create world from text, image url, uploaded image, and 360 panorama with code. Track generation status, download results, export meshes and more. ⬇️