@ScreenshotSatRT Thanks for hosting the #screenshotsaturday
Our game is a lifesim meets roguelike with completely interactible environments and lots of choices
https://t.co/jbCK4ir4Ao
@rsdworker We haven't added such a feature in the simulation, because of scale. If you close down a supermarket, most of the city will have nowhere to buy groceries, for example.
@rsdworker Hey, thanks for reaching out, and sorry if I didn't catch your last question. So, we are currently planning on a beta sometime next year for our Kickstarter backers, so keep your eyes peeled because we will launch our Kickstarter campaign soon :)
In Roguelife there are many hobbies you can pursue, and each one of them has a fun minigame for you to master!
https://t.co/Vpye6rSbmF
#indiegame#gamedev#lowpoly#indiedev
@rsdworker We tried that, but the process of waiting for items to be scanned was extremely tedious, so you just pay and the items get bagged instantly.
@P1SIM The map has around 350-400 citizens going around living their simulated lives, you can own a house, apartment or whatever else you may want to buy. You can own a car, apply for a job (or be homeless, or a thief!) [2/2]
@P1SIM Development is very far ahead (3 years of coding), but we got a lot of ground to cover, and we will opt for a Kickstarter later on in the year. We intend to have more original than store assets by the end of our dev cycle, the map is the size of a GTA city. [1/2]
@P1SIM Our game is a topdown lifesim focused on a single character, so you can't zoom out more than 20 meters or so. There are bigger roads, but we aren't currently planning on adding railways, perhaps a subway will be added in the future, only if it serves gameplay :)
In Roguelife you can go anywhere you want, and everything you see is real and interactive. You control your character with the keyboard and mouse, and all environments are detailed and immersive.
https://t.co/Vpye6rSbmF
#SundayFunday#indiegame#indiedev#IndieGameDev#gamedev