guy selling post trained oss models: if you don’t own your models you don’t own anything
guy selling harness on top of models: if you rely on one model you are cooked
guy selling tokens: instead of manually prompting your models just put them in a loop where they prompt themselves
It's almost #July4th! Family passes are still available for our annual Concert & Fireworks show hosted at the Park Grounds tomorrow night. Be sure to check in for regular updates tomorrow afternoon and evening as we live tweet the fun and festivities! #NationalParkService #MysteryFleshPit
I think everyone is converging on the same pattern of a unified access "monorepo" of all your digital life. It's like openclaw by 1000 cuts but at least I know what's going into the mix.
Doing my first ever experiments with a personal, entirely agent-managed Karpathy-style wiki
X, Discord, Gmail are all being ingested into it every few hours
This is the knowledge base that will serve as the environment for all of my future loops
@JoshPurtell A lot of people have touched on it but it blows out your prompt cache and its probably better handled via orchestrator <-> subagent model since that allows selective context transfer as well as dynamic model and effort choices. You can see this happen with dynamic workflows in CC
@noscroll Quick example of yesterday's here. Really happy with it so far and if I find a problem I can just work with Hermes to find the failure mode robustly and tune the engine accordingly. It's great because its low stakes but still provides value.
Spun up a simple local setup runs similar to what @noscroll is doing. Runs through Hermes and really happy with the results. Sends a digest to discord channel via a thread so each day is isolated. Lets me yap and give feedback + basic 👍👎 to tune.
The amount of people not understanding that, while Laurie is making a take I don't agree with, see any lag in any online game and people will immidiately see the issue, she did put on a masterful display of ragebait and playing to the algorithm. GGWP.
you’ll get mad at me for saying this…but cloud gaming is so obviously more economically efficient than physical hardware I think it’s going to be the default soon.
your home console / pc is idle 90%+ of the day. meanwhile, data centers targets what, 5%, maybe at worst 10% idle.
every second a cloud gamer isn’t gaming, that hardware is being used for someone else, training, etc.
I think there should be a new measurement, something like cost-per effective FLOP hour that takes into account the TCO + effective utilization.
If a gamer spends $500 on a GPU, uses it for 3 years, but it’s only fully active ~5% of that period…the cost-per relative FLOP hour is crazy high! Meanwhile, a $50,000 datacenter GPU might have a *LOWER* cost-per FLOP hour just because the effective utilization is 90+%.
@thdxr I would say "being too early results in the same thing as being wrong" because identifying the underlying trend can be a genuinely difficult thing but I am also aware that trying to do nauced takes on the internet doesn't sell so....
@glcst I've been thinking about the best way to handle this kind of thing and all of the answers like usual secret managers feel way too bloated. Will give it a try soon!
Unironically one of the strangest quirks of UX that drive me nuts. Not sure what changed, if its the algo behind the search or the ranker but I am so confused why results aren't stickier / narrowing between keypresses
He’s typing in a search bar, quick show him the search option he’s looking for.
Perfect. He typed the next letter that is also the next letter in the option we just showed him so take that option away and show him an option that doesn’t match at all
The year is 100,000 AD
I survived until longevity escape velocity, and traveled the galaxy until I found an unused star, whereby my autonomous robots set up a Dyson sphere to power my own personal computations.
I use it to adjust the axes on a pyplot.
If WoW was run by Valve they would the team would have bought out and folded into a in house studio working on their own season of Classic WoW, That alone could have spawned some sick new genre of game like OSRS and we would have seen a return to glory. Sad day .
𝐓𝐇𝐄 𝐋𝐀𝐒𝐓 𝐌𝐎𝐌𝐄𝐍𝐓𝐒 𝐎𝐅 𝐓𝐔𝐑𝐓𝐋𝐄 𝐖𝐎𝐖
After 8 years, @turtlewowteam is officially offline.
In the final minutes the whole community came together in one last gathering to say goodbye.
Pov: Pespline on Youtube