ไพต็ฅ่ ๐คvsๅฎ่ญท่ โฏ๏ธ
fxใจlayoutใกใคใณใงไฝๆใใพใใใ
I created this while exploring FX and layout. Itโs finished, but there are still many things I could improve.
#animation
Impact frames โ are why anime fight scenes land so hard.
There's a Blueprint asset for Unreal Engine 5 that adds them to your game's attacks.
Combat feel is 90% timing and 10% particles, and most projects get that ratio backwards.
What's the best-feeling attack in any game you've played, and why?
#UE5 #gamedev