๐ IT'S LAUNCH DAY๐งโโ๏ธ
After months of hard work, Spell Wizard is finally here
โจ๏ธ Unleash magic through typing
๐ฅ Battle relentless waves of enemies
๐ Collect gems and grow stronger each run
#indiegame#gamedev#solodev
@kebabskal ooo this is great, i think pixel density can depend on the genre of game imo, if you're going for horror or sci fi then higher is better, but thats just me!
๐ IT'S LAUNCH DAY๐งโโ๏ธ
After months of hard work, Spell Wizard is finally here
โจ๏ธ Unleash magic through typing
๐ฅ Battle relentless waves of enemies
๐ Collect gems and grow stronger each run
#indiegame#gamedev#solodev
@Custodio_Studio Imo the CRT effect ruins the beautiful artwork you've done, but if you end up adding it to the game, at least make it a setting so players can turn it on and off
๐ IT'S LAUNCH DAY๐งโโ๏ธ
After months of hard work, Spell Wizard is finally here
โจ๏ธ Unleash magic through typing
๐ฅ Battle relentless waves of enemies
๐ Collect gems and grow stronger each run
#indiegame#gamedev#solodev
๐ IT'S LAUNCH DAY๐งโโ๏ธ
After months of hard work, Spell Wizard is finally here
โจ๏ธ Unleash magic through typing
๐ฅ Battle relentless waves of enemies
๐ Collect gems and grow stronger each run
#indiegame#gamedev#solodev
@mustache_dev honestly, everyhing! i feel like godot community still has a hole of shader tutorials out there, there are some but not a lot, and yours look great!