@Save_The_Dodos @ExhaleOP@playrustconsole I never understood the price either. Obviously it was a lot of work but Facepunch built the game from scratch and have never asked for that much money ever.
@LoneVaultWander@PaulLenkic Not to mention we still have no idea when community servers for the game will be released. The idea of players hosting servers is fundamental to Rust and this genre. Communication has been abysmal with one dev relaying information he isnโt even officially authorized to share.
@LoneVaultWander@PaulLenkic Content updates that were promised 4-8 weeks after release were pushed back with no new date. After months of the game being borderline unplayable and coming up on a year since release, these content updates still seem nowhere near ready.
@LoneVaultWander@PaulLenkic The way they have handled Rust Console development has been absolutely atrocious. If they are taking over development of 76 โ good luck.
Double Eleven are excited to announce that weโre working with @BethesdaStudios to craft new and exciting challenges for Vault Dwellers everywhere in Fallout 76. You can find out more on our blog at https://t.co/5Ct46sD2eV.
@ItzTronco@IAMBiSH1@playrustconsole We will be back here on Thursday. Itโs not a BP wipe I have no idea why you would think that. They are following Facepunchโs model and they didnโt wipe bps for years. Tech tree was a wipe be cause it fundamentally changes the gameplay loop involving bps.