Remember this gif? All the changes landed on the macroquad-0.4. Now stable macroquad from https://t.co/BpUNVbnOI9 supports Metal API! Being a major version bump, it gave chance to clean up a lot of long-lasting issues.
Full 0.4 changelog: https://t.co/fxwLqAnTtN
@rust_gamedev
After far too long a delay, bracket-lib has been updated! It's been tested with the Hands-on Rust code and the Roguelike Tutorial. As always, let me know if problems crop up. #rustgamedev
Another full month of @rustlang on YouTube.
Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.
🆕🦀 A few hours ago, @rustlang 1.64.0 was released! 🎉
Just like every six weeks, at every new release, here's a thread with some of the highlights. 🧵
1/15
https://t.co/W6TNOedcwB
Began work on my first boss enemy in Thetawave. I'm trying out joints using Rapier by @dimforge. Liking the look of it so far!
https://t.co/1A4mHY0vjT
@BevyEngine#rustlang@rust_gamedev
@Rex_Quantum I'm planning two rounds of releases: one to catch up (a last 0.8 version), focusing on crate versions and a year's worth of bug-fixes - and then a second that will add Bevy support.
Coded a little toy for the @BevyEngine jam #2. If you've ever wanted to drift a combine harvester, this one is for you. ;) Mostly an exercise to learn rust and play with bevy. https://t.co/j6q0pYTRwk
Over the weekend I worked a little more on character creation and UI.
The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour.
#rust#gamedev
The last few months I have been working on a side project of integrating Rust into Unreal Engine 5, and today I finally released it 🥳
Here is the blog post: https://t.co/D10UYVDCb5
The project link: https://t.co/jpgv6M6mQ9
@rustlang@rust_gamedev#UnrealEngine
🚀 gdnative 0.10.1 released!
New #[method] syntax, GDScript utils like lerp/smoothstep, exporting Vec/HashMap/HashSet and several bugfixes.
This is a backwards-compatible release; Godot 3.5 support will be added in a separate version.
Details in https://t.co/K63BIH1qtd
Spent the last few evenings hacking on a new UI system - post finishing the incredible 'Hands on Rust' by @herberticus
It's ECS driven, supports mouse/keyboard and adds multiline colored printing to my fork of bracket-lib.
#rustlang#gamedev
Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of @BevyEngine development.
https://t.co/7yZHsKebFD