my favorite thing to do lately is have an absolutely psychotic dream that I forget until I remember it at some point during the day as if it was a real memory that actually happened. keeps me on my toes
@bombsfall the first few hours are basically the tutorial plateau from breath of the wild, after the world opens up every area takes on a very distinct identity. you may not be as gated as you might think, try running east as far as you can
@uk_resistant @Hellscreen_Game are you still working in Unity? if so, you really ought to try Unity Recorder, it delays frame rendering if necessary to ensure a perfect 60fps recording and is the only totally solid solution I've found with no dropped frames or weird pacing https://t.co/jjiCQ4zgvB
@schulkinator https://t.co/OCNfSqDEYb
https://t.co/VTRt2sOSB8
https://t.co/1ALBhUInSI
keep in mind that these numbers don't account for the stocks increasing in value while you wait for them to vest
@landon_vfx @Mal_loc cool, my implementation is still using GetData and SetVertices and I've been wanting to update to the new mesh API for a while
what'd be the best way to weld colocated vertices though? I have a C# job to do it but it allocates a lot of managed memory that Burst/Jobs doesn't like