I've also changed my name. "loryruta" for some reason make people read it bad (maybe is it too long?), so I changed it to "lruta", but it got confused for iruta (while it's Lruta). Finally I went for "rutay", hope it lasts. π
@janusch_patas Hi! I find this paper very interesting but I couldn't find any web page/github repository for it; also, it's only on Arxiv, was it presented somewhere? Do you know anything? Thank you,
#rge To permit more customization of the engine I've decided to introduce a python configuration `https://t.co/g1S7XidLZi`, that permits me (and the engine's user) to have more freedom of the build-time.
However the python's dependency system doesn't fit really well this ideaπ
Merry Christmas!
Today I've found some time to link together some randomly written pieces of code, and make my engine compile and execute. I took this opportunity to make its first commit on GitHub.
#rge
I'm developing the idea of making my whole game engine revolve around a tree structure (the scene graph), and somehow notice changes in this tree and update the render / network according to them. I'm working on it! π
I'll make my own open source and free crossplat game engine (#rre) based on bgfx / bullet3 / imgui. I will use it in #racor. I'll implement just essential things I will need in my game.
#racor the main reason why I chosen to use bgfx instead of an already built game engine (unity or ue4), is because this way I could have more control on the web bundle size. for my game, i don't need most of the game engines features, I just need a simple, low poly renderer
#racor the main reason why I chosen to use bgfx instead of an already built game engine (unity or ue4), is because this way I could have more control on the web bundle size. for my game, i don't need most of the game engines features, I just need a simple, low poly renderer
been spending some time trying to implement pbr following this tutorial:
https://t.co/R9OB8OHvl7
here's what i got:
https://t.co/7qNV0n0gPt
has my test succeeded? i surely haven't implement metalness yetπ