This is a really smart Unity tool release 🔥
Harry Heath’s Lattice Modifier brings lattice-based deformation to static + skinned meshes, supports keyframing and scripting, and uses compute shaders for performance comparable to GPU skinning/vertex shaders.
#Unity3D#GameDev
NOTE: Apologies for the confusion, the solo-queue test is happening later in the season*, not later in the split. We will announce the dates before the test goes live.