Sharing our computer vision system design for TRON: Ares.
We approached these shots from the perspective of the machine. The frame becomes a field of observation. Every pixel is potential information waiting to be interpreted.
The process begins by squarepacking the live action plates, dividing the image into a computational lattice. Once the grid exists, the system begins to read. Targets emerge. Motion vectors form. Signals ripple through layers of analysis.
Inside these overlays lives the source code of the system itself. Streams of logic, fragments of instruction, the internal language of the machine. At times the imagery dissolves directly into that code, as if the world itself is being rewritten from within. Visual information collapses into structure, then reconstructs again as data.
Scanning pulses move across the frame. Timers react. Coordinates lock. Each layer is part of a larger ecosystem of perception, constantly processing, evaluating, and iterating.
The goal was maximum detail and living systems. Interfaces that breathe, think, and evolve in real time.
I enjoy bringing my own ideas to life imagining things through a Tony Stark level AR tech that assists everyday events.
I took footage of a Giants/Jets game and wanted to see how I could quickly elevate the experience in real time.
#AR#NFL#Metlife#verywetday#UX
Munky and an incredible team spent over 2 years working on all the computer vision, screen interfaces, hologram design and a wide assortment of concept work for over 250 shots in TRON: Ares.
https://t.co/cZEP8ZZTJa
Cyberpunk Androids Fuse Man and Machine With #ZBrush and #Cinema4D - 3D artist and motion designer Ryan Close develops his craft by creating detailed humanoid robots. https://t.co/oHynqVOe4S
Weekend speed sculpt/texture - Cyberpunk Medic
Love creating characters, this one based in the 'Ghost in the shell' world.
Busting open Zbrush and clearing the mind to create is always time well spent.
#zbrush#redshift#cyberpunk#cinema4d#substancepainter#ui#fui#notAI
Take a closer look at some of the intricate details of the UI panels that our team at Perception designed for our #MaxonOne Toolset Showcase. These futuristic, sci-fi inspired interfaces all contain elements that reference the range of the incredible capabilities of @MaxonVFX.