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Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
Introducing Claude Fable 5: a Mythos-class model that weโve made safe for general use.
Its capabilities exceed those of any model weโve ever made generally available.
Current state of AI:
We taught sand to think...
if you let an AI agent touch your production database without a deterministic state lock, it will bankrupt your company by 2 PM