@PatrickFluke @dahstar We found out after creating the gif that MY screen was wayyyy lighter than (mostly) everyone elses, we're definitely working on that!
Another useful way to incorporate Sprite Masking; the water is only visible inside the tank!
The water SpriteRenderer MaskInteraction is set to VisibleInsideMask and the tank SpriteRenderers have SpriteMask components (: #unity3d#madewithunity#gamedev#unitytips
Want to hide things easily in your game?
Use the new(ish) Sprite Mask component! Set MaskInteraction to VisibleInsideMask on any SpriteRenderers you want to hide. Add a SpriteMask to the magnifiying glass SpriteRenderer to reveal them! #unity3d#madewithunity#gamedev#unitytips