Orbit shots are always super fun to do heh. I made this guy by taking a bit of inspo from 2D techniques. Not every 3D project has the flexibility to do environment motion like this, so I'm always super happy when I can!
Sea of Remnants - "Make it Loud" Crew PV | Summer Game Fest 2026
The horizon is getting crowded, and the sea has never been this wild.
» Illusion Troupe - A sincere and joyful troupe at sea, and a home for the Shoreless.
» Black Baron - Enjoying the romance and riches of the sea with elegance, dignity, and unwavering rules.
» Dawnbreaker - Elites and brilliant misfits, all gathered under the banner of the Empress!
» Wanderer - Sea drifters who go wherever they want and raise chaos wherever they land.
» Ranbo - Orbtopia’s wildest rock stars!
»Drift Bottle - Like a glass bottle cast into the waves, this ship never questions where its passengers come from.
The tides have turned, and this sea was never meant for those who play it safe.
Captains, assemble your crew, raise the sails high, and make it loud to light up the night in the Sea of Remnants!
We went behind the scenes with @NinocStudio and @PotionProjects to learn about the making of the viral hit music video 'Pick Your Poison' for @DFOglobal.
Full interview and details: https://t.co/1bmqKtNrBp
Wow! Motion capture studios not gonna love this!
Just check this insane video.
For years, capturing human motion meant markers, skin-tight suits, and hours of cleanup.
MAMMA just asks for a few synced cameras pointed at the scene.
Out comes a full 3D body for every person, every frame.
No suits. No markers.
The clever bit: instead of tracking a handful of joints, it reads hundreds of points.
And it actually understands contact.
It knows when a foot touches the ground, when two people are holding each other.
So feet stop sliding and bodies stop passing through each other, even when dancers are tangled up close.
When @Michael_J_Black calls this maybe the biggest day in 3D capture history, you pay attention.
The kicker? It's basically as accurate as the gold-standard Vicon systems studios pay a fortune for.
A multi-day pipeline drops to a single day. It even works with 4 iPhones.
Here's why roboticists should care: clean, realistic human motion at scale, without the expensive rig.
The thing holding humanoids back was never really the algorithm. It was the data.
Keep up good work the @Hanzcun, @soyong_shin, @AYiannakidis and the rest of the MAMMA team!
I’ve been capturing 3D human motion for 30 years and today is maybe the biggest day in that history. We are presenting MAMMA at CVPR (oral session 2A). MAMMA is a markerless multi-camera system that has accuracy similar to marker-based systems.