@keysmashbandit If you look at the raw output, it IS answering you. The harness just shows the tool call first instead, which the model can't know.
It happens repeatedly because it thinks it is answering you each time.
Tell it to answer you without making the tool call.
@AversiveC@nice_bnuuy@fwnkkee@BocaBola_ Because it doesn't take as much effort and the linux community is dominated by hobbyists who view that effort as formative and enjoyable
@TheEconomist So the problem is that we don't have a strong understanding of which genetic differences end up reliably producing different outcomes.
I have an idea - maybe we could find out by doing routine genetic testing.
@XPilot@nafonsopt@OlexGameDev This is because you are used to GUI tools that are bad, usually because the GUI is an afterthought retrofitted onto a CLI, often with a philosophy of hiding things because the GUI is only for users intimidated by the CLI.
But good GUIs are a joy.
The problem I have isn't the speed, it's that I don't know what will trigger the next audio line. If I move over there, will it trigger an audio line? If I touch that, will it trigger an audio line?
Most of the audio lines are beginning and end of level, but not all of them! And this is especially the case during the tutorial, wherein I quickly learned that if I move fast - not even necessarily running, although the tutorial also teaches me to run - I might accidentally cut off or overlap dialogue.
So the net effect is that I DO just stand there motionless while story bits are playing. Because I can't tell which things I can do while it's playing without interrupting it and which things will interrupt it.
I can't think of a particularly great solution either, but maybe some kind of option that will preempt actions that would cause overlapping/cut off dialogue, or an option for a "skip" confirmation?
It would also be nice if there were some indication of how long the audio clip is. So if I do have to stand there to avoid accidentally triggering the next audio too fast, I can at least tell how long I'm waiting. Right now I spend a lot of time thinking "Okay, I think it's over, and I can...oh, nope" when it pauses between lines.
@cmuratori@XorDev My paper is 30cm long, my hammer is 30cm long, my (blunt tip) knife is 30cm long, my forearm is 30cm long, my foot is 30cm long - look at those silly Americans with their nonsensical "feet" unit.
@saermer The server costs are absolutely nowhere near the price of the sub. Not even remotely close.
The money overwhelmingly goes to continued development.
@WayfireGames@thomasmahler I worked with a server eng who discovered during a playtest that he had misunderstood the genre of the game he had been working on for several months.
He mostly worked on orchestration, login, etc, so in fairness it didn't actually affect him much outside playtests.
@WayfireGames@thomasmahler I've seen it happen in teams as small as a dozen people - though often it's the people coming from AAA. It really comes out when you listen to them playtesting.
@AJustFate4Fools You say this as though they had always been backwards compatible before, but they weren't.
It was a gimmick occasionally used to sell consoles. Many consoles did not have it, it often required accessories, and it usually only goes back one generation.
The fundamental problem with railjack is that it promises to be a cool co-op thing, but then doesn't really live up to that.
It looks like it's going to be Jump Ship, but it can't really require too much coordination because that would make it too inaccessible.
So it mostly just boils down to simplified combat without Warframe's normal movement.
There's some novelty in switching to the forward gun, having to make ammo occasionally, boarding ships (almost never worth doing), but it all wears thin pretty fast. It's a mode filled with cool ideas that don't really fit together into a greater whole.
And they haven't been able to fix that. The only real additions we've got are just bolting regular missions onto it. And even that feels clunky, not the "seamless" dream that was originally a big part of railjack, which they seem to have completely given up on.
Hopefully this is the start of some more investment in it though.
I wonder if some of it is the relative isolation.
When Gen X imagines being in a mall at night, I think they tend to reflexively imagine it as a social experience - they're there with friends.
And when Gen Z imagines it, they tend to imagine themselves there alone.
In a space where the normal script isn't available, where you don't know what will happen, if you're there with other people then there are obvious positives outcomes: social norms break down, and sure maybe you get Lord of the Flies, but also maybe you get confessions, forbidden friendships, etc.
But when you're alone, all the unexpected things that might happen are mostly bad.
One big difference that I think you see in a lot of "liminal space" discussion is that liminal spaces for Gen Z, and to a certain extent Millennials, seem to be overwhelmingly negative.
Liminality is treated as unnerving, creepy, weird, wrong, etc. Liminal spaces are primarily about decay, disuse, abandonment. (The only popular exception I can think of is the tiled pool stuff, but apparently a lot of Gen Z find those unnerving too.)
Look at Gen X liminality though, and it is, if anything, broadly positive. Imagine the Gen X view of that mall picture: You're in the mall at night. It's exciting! What are you going to do? You're in a true liminal state: there are no rules; there's no script for this setting. This is where people are going to open up, maybe talk more earnestly together. Maybe they'll kiss. Anything is possible.
Some of it might be creepy, and there's an unease that comes with the liminality, but the fundamental feeling is positive.
This is true even if the mall is shutting down. There's a melancholy, sure, but that comes later. That's the thing you reflect on in the quiet, at the end of the night, not the first thing you feel.
That Gen X liminality seems to have largely disappeared. We still had some of it as Millennials, but less. And Gen Z seems to have almost kind of it - every liminal space is just a haunted house.
@AssassinedW@NahtotheNah You really think Albrecht and Loid's relationship is not supposed to be gay?
But sure - there are also explicitly trans characters, gay characters, nonbinary they/them warframes, and every member of the Hex and Triad is bisexual and will hit on you regardless of gender.
@AssassinedW@NahtotheNah Have you played the game? There are LGBT characters absolutely everywhere. The story has revolved around a gay couple for years and one of the main hubs is built around a giant statue of one of them gently caressing the face of the other.
@nazzobetweeting@bigstormpicture@fostorm A popular style of kettle in Japan keeps the water at temp so you don't have to wait for it to boil at all, which solves this problem. (I have one - they are great!)