Arc was genuienly one of the best + cleanest software products to come out in the last couple of years
I think Dia is full of cool AI features that really aren't neccesary and look forced
What alternatives are out there that are:
- Similar to Arc's UI/UX
- No 'new tab' page
- Multi-profile switching in single window
Need recs 👇
Claude Code + Blender are f*cking rewriting how product demos get made
A Mac mini, a monitor, and a few cables become a fully animated 3D workstation, assembled through code
No manually animating hundreds of keyframes
The video shows a clean desk setup evolving from isolated hardware into a connected workstation, complete with cable routing, display activation, and live technical readouts
But the interesting part isn’t the animation
It’s that a scene like this can be built as a programmable system instead of a collection of manually positioned objects
Here’s how to recreate it:
MODEL the Mac mini, monitor, connectors, and cables as separate objects
ROUTE cables between defined connection points
ANIMATE each component through assembly states
ACTIVATE the monitor with animated UI textures
TRACK connection status and setup progress in a live dashboard
Want to build your own?
Open Claude Code with Blender installed and paste:
“Create a premium 3D product assembly animation using Blender Python
Build a compact desktop computer, external monitor, and realistic cable connections
Animate the setup from disconnected hardware to a fully assembled workstation
Use procedural cable curves, modular objects, smooth camera movements, and realistic studio lighting
Add animated screen content and a technical dashboard showing assembly progress and connection states
Expose component positions, cable endpoints, animation timing, and camera settings as editable parameters
Generate a reusable script so I can swap the hardware and rebuild the entire sequence”
The real breakthrough isn’t making another beautiful product render
It’s building one system that can generate hundreds of product demonstrations without animating every setup from scratch
Bookmark this workflow before your next 3D project
I just solved "Robotics Engineering" education with Opus 5.5 + /colorfigures skill
no need to spend $1000+ on a starter kit to learn what a resistor does, just visit my interactive site:
• 13 real boards: Arduino Uno, L298N, Raspberry Pi 5...
• build part by part: pick & place, reflow, solder, plug in
• break them on purpose: reversed caps pop, chips smoke, LEDs burn out
send the skill to your Claude:
> https://t.co/1879rauiu7
try it free, no sign-up ↓
Updated the Learn Arduino app with more lessons, multi-language support, and a new schematic view!
Also planning to make a separate app for ESP32 lessons.
https://t.co/1AL82geKtQ
Someone on Reddit reverse-engineered their LG TV because the Plex app took 30 seconds to load
Built an entire native Plex client from scratch using Claude Code, Opus, and Fable.
Started in C, moved to Rust, ended up building his own OpenGL UI framework along the way
Same TV. Same hardware. Profile picker now loads in 3 seconds instead of 30. Runs at 60 fps. Supports 4K, Dolby Vision, Atmos. Fully open source
One person. One TV he was annoyed with. AI tools doing the work of an entire engineering team firmware reverse engineering, media playback, GPU profiling, shader optimization, UI architecture, all of it
Every time you load a page, your data travels through physical infrastructure - cables under oceans, satellites overhead, fiber under cities.
Most people never think about. That's why I decided to map it.
This is Project Backbone. It's free, interactive, and live.
Ghostty 1.3 is going to have a preview of AppleScript support. All windows, tabs, splits, terminals are exposed via AppleScript. For macOS users, this satisfies some of the most common requests: broadcast commands, automatic layouts, jump to working directory, etc. PR here: https://t.co/n7FnmlbM6G
I also think this is an incredibly important feature to ship early/now so agentic tools like Claude and Codex can take advantage of a scriptable Ghostty on macOS.
I still plan on a generic cross-platform scripting/plugin API (two separate things), but integrating with native features like AppleScript is entirely in scope of the Ghostty mission and like our Shortcuts integration it importantly lets you connect multiple sources since AppleScript can control multiple applications from one script.
Note I normally don't ship features so down to the wire with a release, but this one is very isolated in its impact and I'm going to explicit document it in the release notes and website as a preview since I fully expect we're going to iterate a lot on the objects and commands exposed.
From a security perspective, Apple already prompts for permission to control different applications so we're covered, but there is a master kill switch you can put in the config, too.