@rbridgett @kitchallis Arriving late in the discussion...
The Game-defined Aux sends in Wwise allows for dynamic sending to any Aux busses in your project. This is already what you use for environmental reverb, you might want to consider this avenue for your main character as well?
@guybrushspace@audiokinetic Have you tried Loudness Normalization? It's a simple option, but it's non destructive and should get you pretty close to what you're expecting I believe. More info here: https://t.co/0ch4GGAw62
@sashby21@audiokinetic I personally was very happy to learn that they are an excellent ethical employer in almost all regards w very low turnover. Much respect.
@CommanderROR9@audiokinetic If you're an approved XboxOne dev and have a devkit, use the project source and target the platform. But, it will sound the same on Windows.