Part 3 of our blog series "A Wwise Approach to Spatial Audio". Audiokinetic R&D Director @xbuffoni covers #spatialaudio paradigms Geometric Acoustic Simulation & Reverb Effect Control from Acoustic Parameters.
#SpatialAudio#GameAudio#GameDev#VR
https://t.co/5aSREW1PK1
Kicking off a new #SpatialAudio blog series, #Audiokinetic R&D Director @xbuffoni shares “A #Wwise Approach to Spatial Audio”! He covers Distance Modeling & Early Reflections, & explains the ‘why’ behind certain dev. decisions. #GameAudio#GameDev#VR
https://t.co/73fY3CdIzq
it's done. SoundSeed Grain is out with Wwise 2018.1.4. Download now from the Wwise Launcher. Make sure you add the plug-in during installation. #granular#GameAudio
Attending MIGS in Montreal next month? Join me for a session on virtual acoustics and a sneak peek at our upcoming early reflection tech! https://t.co/6AabIzLy9d