We have finally finished and released our new mobile client for our art gallery. The app quite simple, uses native code, thus consumes a minimum of resources and network traffic. Now you can explore our art selections on your smartphone. Join: https://t.co/q21KbHrj9a
#art#app
Unity can read *.blend files with Blender installed.
I can tweak values in Geometry Nodes and see updates "live" without having to export/import anything.
#unity3d#gamedev#b3d#geometrynodes
📣 CSS Wrapped 2024 has dropped 📣
Join us (and our skateboarding dinosaur) on a journey through all the latest and greatest CSS and UI improvements that launched for Chrome and the web platform in 2024 ▶️ https://t.co/Xt5VxuaHr1
Fabien and I are getting closer to a cute, fully opensource WebXR operatingsystem, thanks to WebXR, WebAssembly, THREE, AFRAME and Linux.
We went all in with open standards, so that it'll be available to as much people as possible ♥️
Typing effect using CSS ✨
⚠ Works only with Monospace fonts.
A simple but cool looking trick 👌🏻
The trick is to automate the width of the text element steps (one character revealed at a time).
The theme for this #DevSnapshot is speed 🚂💨
Experience rendering, editor startup, filesystem operations, and more becoming faster than in previous Godot versions.
But that's not all! Read the #ReleaseNotes for more cards up our sleeve 🃏
https://t.co/COb7b5mnvs
Character Artist @cjones3D flexes his digital muscles by unveiling a new mind-blowing simulation set up in Blender.
The artist also shared a step-by-step guide on how the project was made: https://t.co/bc3TQsOESF
#3dart#3dcg#characterart#blender#blender3d#b3d#animation
I am reading about Conflict-free Replicated Data Types (CRDT). And I came across these fantastic implementations by Evan Wallace!
It's interesting to see how real-world collaborative applications work with the help of these data structures and algorithms!
Links in 🧵
Trick to avoid the difficulty of joining together 2 meshes with different density.
Full tutorial with more tips here: https://t.co/IQ1hoyvM5d
#b3d#blendertutorial#hardsurfacemodeling
Discover 5 different ways to debug your code beyond console.log → https://t.co/HeewdSC0yi
@jecfish covers the breakpoints, debugger statements, logpoints, conditional breakpoints, and more!
#DevToolsTips
#Inkscape is proud to present version 1.3!
You’ll find improved performance, new features, & a solid set of improvements—focused on helping users get organized & work more efficiently with our free & open source vector-editing software.
Draw freely.
https://t.co/nHl0ZIm3nH