@raiderfxx i spawn a camera for each player to get povs. then main camera in fly/none mode copies transforms and interpolates between povs. you can repeat this for multiple players. look at calculates rotation for the camera and you can interpolate it too and keyframe all of it
i also added "offline" rendering, so it now plays with fixed step and it can move the camera while its rendering so it can render every single camera in one go
cube that writes depth and renders before transparency so it works properly unlike the shaders in my last edit :3
time to make a whole dx11 renderer inside of the car ball game ^_^