A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
A list of people we know who have been laid off at ZOS and Bethesda:
ZOS
Community Manager Gina Bruno
Lead Dungeon Director Mike Finnigan
Writer Designer Andrew Siañez-De La O
Writer Designer Julianna Comstock
Senior Writer Designer Jeff Grubb
Project Art Director Marc Hudgins
Senior Concept Artist Christina Cornett
Senior Animator Ami DeLullo
Animator Evan Van Biert
Senior Tools Engineer Robert Bailey
QA Tester Page Branson
Producer Ethan Koltz
Environmental Artist Brandon Rush
Associate Sound Designer Andrew Jordan
Senior Sound Designer Daniel Costello
Associate Sound Designer Sebastian Theodoro
QA Tester Trevor Bream
DevOps Engineer William Novak
Realtime FX Artist Jacob Wynn
Senior VFX Artist Anelise Mize
Lead Designer Ed Stark
Senior Encounter Designer Morgan Goin
Encounter Designer Erinn Fecteau
Senior Encounter Designer James Audet
Tools Product Owner Sydney Thibeault
Senior Software Engineer Dustin Thurston
Live Game Lead Gregory Roth
Content Manager Milo Webb
QA Manager Erik Marby
Narrative Director Bill Slavicsek
Lead Narrative Designer Richard Baker
Writer Designer Alexandria Baker
Writer Designer Ameya Vinayaraj
Bethesda
Community Manager Jessica Clark
Game Designer Simon Préfontaine
GRC Engineer Wayne Saunders
Associate Quest Designer Griffin DeClaire
Quest Designer Stephanie Zachariadis
Systems Designer Jean Paul Salman
Gameplay Engineer Anne Barrett
Monetization Designer Kevin Benavides
Lead Systems Designer Jacob Naasz
Senior Build and Release Programmer Anthony Ford
Lead Quest Designer Joshua Moretto
Senior QA Tester Steven Hoyle
C'mon man not even ID are safe? This fucking breaks my heart.
The sad truth is it'll probably only get worse from here.
Also if you're one of these idiots celebrating anyone losing their job I hope you find a way out of whatever miserable state your life must be in.
Sad to say my time (along with so many others) at Bethesda is over. 💔The past 8 years here has been a dream, surrounded by an amazing team with extraordinarily talented people.
Taking a look back at some of my favorite moments and personal social projects.💙
To follow this up, I've seen additional quirky comments or property names.
Such as "PlayerIsWerewolfVirgin", "No More Howling for you" "Calculate when the player turns back into a pumpkin" and a few other interesting bits of code.
One of my simple joys in modding BGS games is spotting devs’ joke comments in the code. Like in Skyrim, when the player becomes a werewolf, there’s a comment saying TEEN WOLF. Little things like that make me smile. keep it up, random devs. I see you and appreciate it.
One of my simple joys in modding BGS games is spotting devs’ joke comments in the code. Like in Skyrim, when the player becomes a werewolf, there’s a comment saying TEEN WOLF. Little things like that make me smile. keep it up, random devs. I see you and appreciate it.
Rest in peace Mackenzie, only had the pleasure of meeting you a couple times but you could bring so much energy to any room just by entering it.
Thanks for the memories and being a part of the night that completely changed my life.
It is with great sadness and heavy hearts that we share that Camelworks (Mackenzie Rowles) has passed away.
With his family and many, many friends we gathered for a celebration of his life focusing on all he had achieved and how much love he gave so freely to all who knew him. It was a beautiful final send-off for an amazing guy who touched the lives of so many people, not only those he loved, helped and laughed with personally, but the millions of viewers he reached online through hundreds of videos he obsessively worked on throughout his years. Mackenzie’s ashes were scattered in his favourite spot in a beautiful national park he loved to visit.
His family and closest friends ask that you share your favourite memories of him and to remember him for his endless passion, love of diving into the details, and the joy he brought to all. Please respect their wishes for privacy during this difficult time.
We first met Mackenzie in 2015, when we were burgeoning young YouTube channels trying to make a living from gaming content in a world where almost no one believed it was possible. We’d meet up at local cafes to swap tactics, give each other pep talks about how we are going to make it big, and coordinate how we’d do the many “shout outs” so common for that era. Somehow it all worked out as planned, and the next thing we knew we were wrapped up together in all kinds of unique experiences we’ll cherish forever. From picking locks and doing archery at the Elder Scrolls Escape in Kangaroo Valley, to exploring the streets of LA at E3, or partying in a nuclear bunker in West Virginia – there are just so many good memories that wouldn’t have been the same without Mackenzie. The kinds of puns and jokes you’ve heard him use throughout his videos are a reflection of the same humour he’d effortlessly use in person to keep all his friends laughing.
Camel was always there to talk or lend a helping hand to anyone who asked. He’d feature in our skits, spend hours dissecting the TES iceberg with us, and even made some fantastic thumbnails for our channel before we knew what we were doing. We will always appreciate the help and enthusiasm he shared with us in those formative years.
We were blessed to see Camelworks become one of the core pillars of the TES/BGS community and we want you to know just how hard he worked for his audience, and how much he cherished your support. He was incredibly grateful for everyone who enjoyed the content he spent so much time creating and truly was the man of meticulous masterpieces, leaving no stone unturned in his deep dives (and quite literally with his love of collecting rocks, among many other esoteric oddities).
Camel, rest in peace brother. May you live on in us all when we wander off the beaten path, searching every nook and cranny just to see what’s there.
- Michael & Scott (FudgeMuppet)
☑️Fort Ontus
☑️Silorn
☑️Echo Cave
We’re showcasing three Skyblivion quests this weekend for charity! Join us this Sunday, March 15th at 9am EST (14:00 UTC).
Watch it live: https://t.co/eAVQ7PpeFk
Donate: https://t.co/PeUohMmtga
@ManyATrueNerd Without 76, maybe we’d get another Fallout by maybe 2030 still nearly a 15-year gap.
Maybe there'd be a spinoff game in 76s' place but would that really be any better?
I knew from the moment Starfield was announced that modders were going to make a killer Star Wars RPG with it.
Seeing Star Wars: Genesis gain traction is exciting. Great work to all the talented modders who've contributed to it.
-Additions/Improvements to the creation kit, The jump between each CK with what a modder can do is amazing.
-not 25 years of lore to sift through to find out if your mod is "Lore-Friendly"
-The Star wars mods.
I don’t think I’ve ever been so nervous about an announcement as this one but here it is - this is our biggest most ambitious rpg yet and we can’t wait to show it to you!!!
As a project by fans, for fans, we need a little more time to ensure Skyblivion lives up to the standards you deserve. Our anticipated release window is moving into 2026.
@Rebelzize has a full breakdown of the immense progress made and what's left. 👇https://t.co/DHWLWINniJ
@RockstarGames Delays after firing 40 employees for trying to unionize, consumers get a delay, developers lose their jobs and shareholders get to celebrate another win for their wallets
@JuiceHead33 This leaves them with no upcoming games announced, the optimist in me wants to see them get in on a Fallout spin off now that they have the empty slate.
I don't actually think they will but it'd be cool.
Hi guys. I have lost access to my YouTube channel Camelworks. For the time being I have made a new YouTube channel Camelworks NEW. Please watch this video to spare me talking about it further. I'm very sad today. https://t.co/G3GMcmZgaa