this originally started out as a bug but then i figured - why not let the user swap between painting all shared hard-normal verts at once OR individually for crispier edges!
(actually so happy with the radial segments that rotate to match the position of each vert face lol 🥵)
Calling all indie devs!
I'm looking to play your games on my 2nd channel with 450k subscribers.
If you're interested, make sure to follow and DM me with info about your game.
Any mentions or RTs greatly appreciated.
working on a spicy curry themed stage set on top of a snowy volcano hot springs.
white rice acts visually as the snow, saffron rice the tree leafage, and curry sauce as the lava and magma.
#indiedev
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
Spline Mesher PRO is now available!
Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! ☺️
See the store page for upgrade discounts 🎁
🔗 https://t.co/sLZ6mxM42U #unity3d#pcg#gamedev