Introducing Claude Architect
Make Plan Mode feel like a whiteboard session
Architect is a plugin to create interactive architecture diagrams you can review, annotate, and revise with Claude.
@lennysan By using @tryexponent and lewislin questionbank interview question submissions as a proxy we're still seeing a slowdown and the top companies that people likely want to work at aren't interviewing as much
@backus Iโve been trying something similar with Pokemon emerald and getting it to port the pret decompile to typescript!
https://t.co/2dcwdqlJXO
https://t.co/jZNA1XDMDv
Would be interesting if we can give gpt5.4 the actual rom instead of the c code and see how well it does with that
Iโve noticed this a lot with various coding agents when porting c code. For some reasonably simple graphical transforms it will fail because they decide to take a shortcut with a webgl โequivalentโ that creates nowhere near the same result despite being given the exact c code.
Now it looks like Codex was not necessarily OPTIMIZING certain algorithms for specific hardware, it was using APPROXIMATIONS instead to speeding things up. And all the benchmarking scripts might have been just the smokescreen. TWO WEEKS OF COWORK DOWN THE DRAIN!!!! AAARRRGH!!!
congrats @geminicli team! I normally use codex or claude code but because gemini is so much better at image parsing, gemini-cli was actually a really good at doigng image to UI - great experience and will definitely use even more! @LyalinDotCom
@maxleiter wait this is great - i literally was looking for something similar but for GBA
tldr trying to create a harness so that i can more autonomously port gba code to typescript (in this case gba c code for pokemon emerald)
https://t.co/U3IqVd96c6
I've been intending to make this even more autonomous by setting up a harness with a gba emulator of the rom so that it can play the game itself to understand whats broken and fix as it goes but that will be a weekend project
https://t.co/2dcwdqmhNm
Super fun project I've been working on - using the https://t.co/V32g8GSbU3 decompile i've been making a typescript version of a GBA game 0 at a speed i would have thought unthinkable last year.
Very excited to see where coding agents will bring us!
@embirico@cerebras Super fun to play with!
One small issue: every so often due to the shorter context, it gets stuck in a long (infinite?) loop of compacting context, exploring codebase, finding issue then compacting again and loosing too much info during compaction to properly resume
@ccccjjjjeeee I've been doing the exact same thing with https://t.co/V32g8GRE4v ! Trying to get the GBA game in typescript but with a few changes like allowing any resolution.
Sadly still doesn't seem to be fully one-shottable but still amazing to be able to even do this
@_catwu & @bcherny when MCP tools return more tokens than remain in context (eg @ExaAILabs), Claude Code canโt compact.
ideally if we hit that, we could get context just before that last tool call, compact there and then retry the last tool call
@OfficialLoganK love how aistudio now turns long pastes into a neat file preview but when itโs just text, you canโt view the contents it in the prompt or history, which makes debugging really hard. Any chance to implement a quick way to view contents :)