@CRT_Eli@pikuma [This hasn't to do with this thread or the original post]
But i've seen people getting really angry with some modern indie games only because of pixel-art because "it's not made for modern displays" which i find really dumb. This is the "war" i'm referring to โฌ๏ธ
@JustDeezGuy@r_mohan Ok makes sense but i wouldn't make this a language feature, this can always be a pattern or achieved making a dedicated library. Even in C through function pointers, am i wrong?
@JustDeezGuy@r_mohan Ok now i understand the goal, but in a chain of A -> B -> C if B fails wouldn't it be better to get only it's error and don't even reach C? Something like an "early fail".
@r_mohan@JustDeezGuy I still don't understand the technique, in C if a function can fail i return 1/0 for true/false and for results i fill pointers. If i need to give more information i use an enum or even a struct.
@pikuma I like pixel art on modern displays more than on CRTs, i don't the war on pixels. Even 4k textures are technically pixel art, that's just more resolution.
@filpizlo Smart! I'm not smart enough to do it but i was thinking about writing something to analyze my C code. Things like number over/underflows are quite frustrating to catch