"Static on the comms doesn't mean we've stopped flying! The last few weeks on #Rocksteroid have been all about deep rebalancing to sharpen the roguelike experience. Plus, the Mothership is no longer defenseless—we've just integrated new defensive turrets!
#GodotEngine#IndieDev
We’ve been working hard these past few days implementing Object Pooling in Rocksteroids! 🛠️ Now we can handle massive hordes of enemies without performance drops. 🚀
Check out the results in this short video!
#gamedev#indiedev#Rocksteroids#madewithunity#gamedevelopment
Pilot, Our latest update is live! We completely rebuilt the LOOT system (now with magnetic pickup!), brought back the missiles, and polished the enemy AI so their squads move smoothly. No more jittery enemies!Keep your eyes on the radar! #IndieDev#VideoGame#SpaceShooter#godot
We’ve been on hold for the past two months due to other professional commitments, but we’re back. We’ve just implemented a new combat station with burst-firing turrets that will be quite a challenge to take down.#indiegame#indiedev
Hello, it's summer here in Spain and the sweltering heat makes the beach more appealing than sitting in front of the computer. Even so, we're still working and refactoring certain parts of the code to make it more organized.
We are working on a Command Center, a screen that will unify the entire system and from which you will have access to the shipyards, your ship configuration, the markets, and the sector maps #indiegames#gamedev
This week, we've immersed ourselves in creating the ship customization system. We want to offer players a unique experience, allowing them to assemble their ships with a wide selection of components: from hulls and wings, to engines and auxiliary systems.
#indiegame#indiedev
It will now be harder to get lost inside stations. You can launch flares to see if you've already passed by and mark places.
#gamedev#indiedev#indiegame
We've reached the end of the year feeling great about our progress. Here's a glimpse into how our loot boxes work.
#indiegame#indiedev#gamedev#aseprite