๐ฑ At #SIGGRAPH2026, Maxon CPO Steve Forde discusses the future of 3D creation. With #ZBrush for iPad & #Cinema4D for iPad, Maxon is bringing professional 3D creation to the next generation.
#ZBrushForiPad ๐
๐ https://t.co/UWMuuVuGZz
#C4DiPad ๐
๐ https://t.co/hUBAVMhRlP
We're #hiring a Senior Maya Developer to focus on integrating #Redshift and #Maya. Interested? Check out our job posting for more information.
โก๏ธ https://t.co/vGUXeiH4kX
Got some time to implement an opengl volume shader in my app. Uses scattering, extinction, phase functions and the nanovdb data uploaded as a texture3D. This is done with a frag shader but I'm trying to utilize compute shaders with qt3d.
@paceholder Yes, I've written the parameters window myself. I hope to contribute my changes back to the node editor if I can clear the main app dependencies.
@galloscript No, currently it's in dense format. I just raymarch against the bounding box. I can also implement a dda but don't really want to spend much time on it.
@Bubba_TX1 Thanks Bruce!! It really helps me professionally as well. I can implement new ideas very fast and helps me think about the end user a lot :)