Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow @clayit_io for upcoming updates. Your support means the world! 🚀 Thanks!
Introducing https://t.co/TZSRqqe6Gd, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!
Demo of bilinear interpolation of SDF samples:
- Negative (interior) samples of the analytic SDF are blue, positive (exterior) samples are orange.
- Circles are drawn around samples to show distance magnitude.
- Intermediate bilinear interp samples / segments are drawn.
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I'm excited to share our latest paper (work with Matt Pharr and @inversepixel ), "Improved Stochastic Texture Filtering Through Sample Reuse" accepted to I3D'2025.
https://t.co/8N9dlSdplT
https://t.co/WTtpMHfHlW 1/
Published a WIP 'dynamic_fonts' branch to receive feedback. This should evolve and stabilize toward a 1.92 release (in 1-2 months): https://t.co/embJYGiYo2
(Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)
Daniel Tapia shared a cool experimental mechanic in his UE5-powered sandbox racing game Carbox, where the city builds itself right before the driver's eyes.
Details: https://t.co/EDWYmkzUt2
I wrote a blog post on my implementation of the Surfel maintenance pipeline from my Surfel Radiance Cascades project. Most of what I learned came from "SIGGRAPH 2021: Global Illumination Based on Surfels" a great presentation from EA SEED :)
https://t.co/4W73dxKwdy
«Las personas con discapacidad ejercen los derechos previstos en este Título en condiciones de libertad e igualdad reales y efectivas. Se regulará por ley la protección especial que sea necesaria para dicho ejercicio.»
Artículo 49 de la Constitución española
#LaRevuelta@nh487
I'm very happy to announce that our paper "Don't Splat your Gaussians: Volumetric Primitives for Rendering Scattering and Emissive Media" (https://t.co/l6rZvPiCcS) was finally accepted to ACM Transactions on Graphics last month! We will present it at SIGGRAPH 2025
🧵🧵🧵 (1/11)
Started my own version of the Dragon ball sparkling zero super speed effect.
I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!