Random idea I am playing with...
Mixing some down to earth hand-to-hand combat with more over the top anime reactions. I am really happy with my uppercut animation๐
(also using the dynamic smears effect from my fab library https://t.co/3k7WFzHh5Z)๐
#UnrealEngine
Based on this rule, they use coins they drop on the floor to propel themselves into the air (the coin cannot be pushed further in the ground, so they are the one pushed back), or as bullets by sending them flying at high speed.
Mistborn 'Coinshot' prototype.
I'll be making those until I convince @BrandSanderson to make a game with me๐.
The proto might only make sense to you if you read the books, so description in the next post.
#UnrealEngine5#Mistborn#gamedev#cosmere
'Coinshots' have the power to:
โข See nearby sources of metal through lines connected to their chest and 'Push' on those sources
โข If the metal is lighter than them, they push it away.
โข If the metal is heavier or against something immovable, they are the one being pushed away.