Game developer breaking indie & discovering the exciting multifaceted world of being a coder,designer,artist and manager...all at once...double espresso please!
Sable Design Works is finally here! A passion project over a year in the making.
Published by @lostincult, co-authored with @ewanwilson4 and designed by Rachel Dalton, I couldn’t be more proud of what we’ve made.
Please send me photos and tweets when you get yours!
@nebulousflynn Ouch, sorry to hear :( although it’s a very exciting and dynamic industry after all…I’m sure that you will bump into something even more amazing that you haven’t even thought of in no-time :)
Hey!
I'm making this game completely on my own. I like making silly games with physics so this one is no different.😀
Please share, retweet🔃 & wishlist to help me - I truly appreciate it 🧡
(steam link below)
I'm on the new thing! If you're over there as well follow me and I'll follow you back! I need to find an easier way to find people I'm following there, but this will do for now..
I'm very excited to announce my upcoming game Ball King Jam! It's silly physics-based take on the game of basketball. See the trailer and more on Steam and please don't forget to wishlist! https://t.co/yeBGcvF1sj
Hello!
My friend is looking for examples of slang or common phrases you'd hear in a AAA studio, for her paper. Ex: "we're a family here" or "let's circle back on that feature". Especially uncomfortable ones.
Are there any kind of phrases you'd overhear that you can share?
TY!
@SamuelPartridge Ouch, sorry to hear...that’s a bad week. :( Look at it as a pre-emptive strike of bad luck...to clear the table for a totally awesome 2021!