@CodeerDev Reminds me of CARRION! I think it'd be cool for there to be some environmental storytelling after you've been through an area (like some monster sludge, tons of gore, etc). looks really good so far!
@PabloMakes ok but the energy constrictions modifier is definitely going to skew things. I don't play hildryn normally but that modifier makes half or more of my builds unusable since I usually run low eff low energy pool.
@Alistair_McF I really believe that losing a base is what makes people quit typically. IMO bases should be able to be claimed back. Maybe TCs go into a "broken" state to allow raiders to secure for a bit, but original base owners can reclaim after x time has passed?
I think I'm finally understanding quaternions, which has made things like physics-flying vehicles possible for me! The Hornets are much more stable, anddd I worked on the AI for it!
Download: https://t.co/a2BnNKLySl
#Sacrilege#Halo#gamedev#indiedev#gaming#games#UE5
This weekend for Sacrilege, my Halo fan game, I created and implemented SO. MANY. first person animations, and I implemented the energy sword and gravity hammer!
Download & social media links: https://t.co/a2BnNKLySl
#Halo#gamedev#gaming#games#UnrealEngine#UE5
Added more SFX and VFX to wheeled vehicles which includes Tire smoke, Tire SFX, Headlights, working brakelights, and more! Also adjusted the AI to make them a little better.
Download (free): https://t.co/a2BnNKLySl
#Sacrilege#Halo#gamedev#indiedev#gaming#UnrealEngine5
@PrimarchPringus They have a pretty open policy regarding Halo as long as you follow their GCUR agreement (though they still have every right to take down whatever), and there are a LOT of fan games. Mainly doing this for the love of Halo and gamedev (and a nice portfolio showcase out of it)