@chocoleyt_1 Center of gravity is lower and ahead of you, but higher speed means higher air resistance, the upper half of the center of gravity has a larger surface area than the lower half, counterbalancing the body's forward rotation.
A year ago, Umamusume: Cinderella Gray premiered and absolutely took over! 🐎💨 Let's re-live its "Cinderella" run here on Anime Trending:
📈 That thrilling Spring 2025 "End-Closer" surge from #26 to #1, becoming the first Sports anime to win Anime of the Season!
⚔️ The epic chart showdown against the most anticipated finale of My Hero Academia in Fall 2025. Despite being handicapped with two recap episodes, it still ultimately won, becoming Anime of the Season twice in a year!
🏆 The final stretch of its "Road to The Top": Becoming 2025 Anime of the Year!
@Umacuriosidades A alternativa de nao criar cavalos diminui a sua populacao por falta de finalidade, os expoe a riscos (predadores, falta de abrigo e cuidados medicos) que diminuem a expectativa de vida do animal.
Quanto mais a gente pensa a respeito, menos a imagem faz sentido.
🌟NEW TRAILER🌟
RoboGAL: Gaga Delta Lady is coming soon. We don’t have an official release date yet, but we’re working hard to launch in 2026!
#robogal#pixelart#indiedev
To celebrate #CygamesID linking services with #Umamusume: Pretty Derby, we're offering Trainers a chance to win 1,500 carats!
-Follow @Cygamesid_en
-Repost this post
Register your Cygames ID and get access to exclusive deals on the Cygames WebStore!
https://t.co/XijUO9vIHC
#ShineOnTeamSpirit
I'm choosing the Rice Shower-named team "Blue Bloom" to take victory at the Unity Cup!
[I chose it because...] ...there was no Team Carrots option for Non-Stop Girl so I went for Cooldown.
🥕Details: https://t.co/NYVCpqaPgk
#Umamusume
@KyuboxIncubox@HimeHinghoi To the Japanese, she became a symbol of endurance in a time of hardship, so more important than winning, is to rise up again after falling.
Some context, recommend watching the video:
https://t.co/yqbmZJRkBU
We're running a giveaway to celebrate the English launch of Umamusume: Pretty Derby! ✨
Follow us and repost this for a chance to win an iPhone 16 Pro, a pair of Airpods Pro 2, or 5,000 Carats!
🥕 Play Now: https://t.co/hFxrxmNloB
🥕 Details: https://t.co/LatubY3UJf
#Umamusume
Pre-registration is live!
👉 Pre-register now on iOS/Android or add to your Steam Wishlist!
https://t.co/yHMvHuLy1H
Follow us and repost for a chance to win a trip to Japan! ✈️
Details here:
https://t.co/s2e2VGKiuM
#Umamusume
12.
As the only Umamusume character to have raced in the Breeders’ Cup, Espoir City is a perfect choice for the BC x Cygames campaign. Although he didn’t compete in a sprint, he was part of the iconic 2010 Breeders’ Cup Classic, where Blame (by Arch) defeated the previously “untouchable” Zenyatta (by Street Cry). Espoir City finished 10th out of 11 horses, but he’s far from a mere “NPC” horse—he’s a true legend in Japanese dirt racing.
Espoir City’s sire is Golden Allure, a prominent dirt sire by Sunday Silence. His name “Espoir” means “hope” in French. His dam line is one of Japan’s oldest, tracing back to the mare Tip Top (by Pirate of Penzance), imported in 1903. A defining trait of this line is its strength on dirt. Due to dirt racing’s lower popularity in Japan, despite his rich dirt bloodline, Espoir City was initially trialed on turf. He managed to break his maiden, but after a 7th-place finish in his seventh race, his connections decided to try him on dirt.
He immediately began establishing his dominance on the new surface, winning his first dirt race by seven lengths. From ages 3 to 8, Espoir City went on to win two G1 races and seven Jpn1 (highest grade in Japan, restriction of foreign entry apply) races, accumulating $6,668,298.12 in prize money and twice earning the title of JRA Best Dirt Horse (2009–2010). Since retirement, he has been standing at Yuushun Stallion Station, where he covered 79 mares this year, slightly fewer than the 101 he covered last year, possibly due to an increase in his stud fee by approximately $6,500 USD.
There is also a lesser-known, almost bittersweet story about his dam, Eminent City (by Brian’s Time). Due to the difficult delivery of her first foal, Espoir City, she sustained serious damage to her womb, and veterinarians initially banned her from breeding. According to the breeders at Ikuchise Bokujo, during this period, there was a strong push from the Tomoyuki Horse Club to have her euthanized. However, the breeders secretly managed her as a riding horse owned by Scarlet Riding Club for several years. Following Espoir City’s success, they revealed to the club, “We actually kept her.”
@umamusume_eng@BreedersCup@LongBallToNoOne
Thanks for reading! If you enjoyed this story, please leave a comment or like, or feel free to ask me anything about it!
2024 TEKKEN 8 = 4,646
2023 TEKKEN 7 = 1,580
2022 TEKKEN 7 = 1,220
2019 TEKKEN 7 = 1,885
2018 TEKKEN 7 = 1,538
2017 TEKKEN 7 = 1,278
2016 TEKKEN 7 FR (AC) = 549
2015 TEKKEN 7 (AC) = 458
Mmmmm… I wonder if there are any participant numbers left somewhere for TEKKEN Tag, 4, 5, and 6? In the beginning, the number of participants in the U.S. was very small.
At the time, a Japanese tournament called “Tougeki” was the biggest tournament in the world for fighting games, and TEKKEN always had the largest number of participants, and everyone was there.
and EVO was originally a Street Fighter community event.
When TEKKEN entered the event, Michael and I would lend out arcade cabinets and arcade boards, and join the venue staff in setting up, connecting harnesses, etc…
The venues were small at the time, and it was rare for developers to show up, so it wasn't unusual for me to be the only one there (although Capcom's community relations staff did visit many events!).
Around 2010, when the scale of all the tournaments started to grow, I started to meet a little bit more developers producers directors.
Since esports was not a buzzword yet, and most Japanese game companies were still able to recoup their profits from the domestic market, most of them were not looking at overseas markets and had not seen the global community.
Because of this, almost all board members in the company asked,
"Why Harada and Michael make multiple trips abroad every year?"
Harada and Michael's behavior at that time was questioned quite a bit.
It was very tedious to explain these things, and it was rare to find a boss who truly understood what I was trying to explain.
Also, at that time, community events did not have the same anouncements that they do now, so even if a developer came to see the event, the participants did not ask,
"What are you going to announce?”
In fact, they asked “Hey, did Mr. Harada come to manage the arcade cabinet and boards? By the way, I'd like to rent them out for my local event, who do I contact?” to me, lol.
I was playing with the participants during and after the tournament.
One of the players rented a large room, and about 20 people would gather there to play against each other, and I would casually drop by.
Nowadays, executives from various companies come to EVO and other large-scale events to observe.
I thought esports was just a buzzword, but it's great that we can now travel and support to many people without having to explain every single one of our activities or write long reports.
On the other hand, community now expect me to make announcements, so there is another kind of pressure. I can't just casually visit community events like I used to (well, from community expect is a good thing).
In the 90s, of course, game announcements were usually made at large media events or events like the Tokyo Game Show or E3.
Markman ( @Markman23 ) had always told us that “You guys should make announcements at community events”, and when we saw that many visual media outlets were announcing new titles at community panels at Comic-Con, we thought, "Okay, we'll try that too!”So we started to make announcements at community events more and more.
But it was also very difficult to convince the marketing members and management in Japan at the time.
I think that game company officials should have more opportunities to meet with fans in person.
In the old days, you could go to game arcades and see what the community was like. Even now, there are many people who think they know what's going on by just watching the video feeds, but there is a lot to be learned by actually seeing the excitement on the ground.
So this year, the president of NAMCO BANDAI Entertainment and the president of NAMCO BANDAI Studios will be there.
By showing how excited everyone is, we can create an environment that will make it easier for our development team to respond to the requests of the various fans, so let's all speak up and enjoy the tournament together!