@PharisaicOfTrut@v8reaperx@XBOXTIMDOG I can tell you aren't skilled at this! The core base is nearly all Xbox has left and they are far more valuable than the miniscule gamers on Playstation that buy Xbox games. Xbox doesn't need you! I'm so sorry, but it's true. You can always buy an Xbox though!
@v8reaperx@PharisaicOfTrut@XBOXTIMDOG You guys are crazy! 💀
Asha follows the data and it showed that exclusives are absolutely necessary and demanded by the core fanbase!
I understand you guys want the games, but keep your brain on. You can always by an Xbox.
@v8reaperx@PharisaicOfTrut@XBOXTIMDOG Not much! I was just told by a Ponie that Ponies don't like Xbox. I looked at the charts and it's obvious to the vast majority of people that Gears was a great choice for the start of turning things around. You won't understand if you only think about the short term.
I here people keep saying that, but it's total nonsense. They can pull a game if they want. Show me the contracts that says they can't. Everyone also says E-Day was already made for PS5, do they wait until the last minute for the contract or were they just allowed in this case because it hadn't been announced?
How are you gonna quote me, but now allow me to reply? Some would buy it, even with it timed some people went to buy it. The more exclusives there are, the more reason there is to buy the console.
We aren't stupid, we are also smart enough to know that the same company that own Xbox owns Windows, and the main cloud service to play these games.
People that prefer console, don't care if it's in PC or the cloud. Xbox had exclusives when it had zero consoles. Exclusives gave people a reason to buy it.
@v8reaperx@XBOXTIMDOG It's been established that your line of thinking is shortsighted and doesn't apply to a platform holder, but to a publisher. XBOX is putting console first and that can only mean one thing, exclusives!
@XBOXTIMDOG I wonder how 2K is feeling about this? Totally jail broken right before launch! This is why Helix will be the real Xbox OS and not just windows.
@JezCorden The two things going around are that she was not made ceo and that she violated some policy.
I wonder if she just refused to make Minecraft into Roblox.
@XBOXTIMDOG I wonder if Playstation peeps will ever acknowledge that it's 100m owners with 90m only playing Fortnite, COD, Roblox, and Minecraft. Therefore we don't need your measily 10m potential buyers. 😎
This poster is mistaken that or the Ai he used. FSR 4.1 lite is only for APUs, it is not the same as the RDNA2 version. Also, the Series consoles will have their own version, different from both.
AMD detalla las diferencias técnicas de FSR 4.1 según la plataforma y la arquitectura
AMD ha publicado una aclaración pormenorizada sobre las distintas variantes de su tecnología de reescalado FSR 4.1, explicando las razones detrás de sus diferentes niveles de rendimiento y calidad en función de la plataforma y la arquitectura del hardware.
La compañía anunció recientemente FSR 4.1 para propietarios de tarjetas gráficas Radeon RX 6000 y consolas Xbox Series X/S. Sin embargo, AMD subraya que esta versión no es idéntica a la que se utiliza en las tarjetas basadas en la arquitectura RDNA 4 (serie RX 9000), debido a las instrucciones, formatos y aceleradores específicos disponibles en cada generación de hardware.
La evolución tecnológica de FSR 4.1 comenzó con su lanzamiento inicial junto a las tarjetas RX 9000, que aprovechan instrucciones FP8 exclusivas de esa arquitectura para ofrecer el máximo rendimiento. Posteriormente, AMD colaboró con PlayStation para desarrollar una versión más ligera basada en instrucciones INT8, la cual se implementó en el PS5 Pro bajo el nombre de PSSR 2.0 y más tarde se adaptó para las tarjetas RX 7000. Para el PS5 original, se creó QSSR, una variante que utiliza instrucciones FP16 más antiguas.
La versión de FSR 4.1 recién anunciada para las RX 6000 y Xbox Series X/S también emplea instrucciones INT8, pero se trata de una implementación modificada y más ligera en comparación con la que reciben las RX 7000 y el PS5 Pro.
Según la explicación de AMD, la jerarquía de calidad y rendimiento de FSR 4.1 es la siguiente:
* Radeon RX 9000 (RDNA 4): Utiliza instrucciones FP8, ofreciendo la mejor calidad y rendimiento.
* Radeon RX 7000 y PS5 Pro (PSSR 2.0): Basado en INT8, sin reducciones significativas en la calidad.
* Radeon RX 6000 y Xbox Series X/S: También utiliza INT8, pero de forma más limitada y optimizada para este hardware.
* PlayStation 5 original (QSSR): Depende de instrucciones FP16 más antiguas, lo que resulta en un rendimiento y calidad inferiores.
A pesar de compartir el nombre FSR 4.1, AMD enfatiza que las
diferencias técnicas entre estas variantes son significativas y están estrechamente ligadas a las capacidades de cada arquitectura de hardware.
Fuente en sitios como AnandTech, Tom's Hardware, Gamers Nexus, Wccftech, Digital Foundry para obtener análisis técnicos detallados y comparativas
@joe_tashune If they make use of the ML accelerator, then that alone makes it different from FSR 4.1 Lite. It may still be lighter than the RX 7000 series version, but still different from all other versions.
My whole point is that we don't know about the Xbox version yet.