@adriaBotana Not in an easy manner sadly. I did work on a separate UWP / HoloLens implementation but this never reached the level of the other platforms. You can send an email with a description of your use-case and features you need and I can let you know if this is an option for you
@CH_CGI You can stream from Unity to the browser e.g. by receiving a stream via the open source browser version: https://t.co/TE8gAUtrVZ
It is strictly peer to peer though. There is no server relaying the video / audio streams. Servers just help establishing a connection.
@czalogin I recommend using ubuntu virtual servers instead of cloud providers as they usually have much less restrictions and give you full control. The test servers run on 1and1 https://t.co/0ZitmmBlSC vm's. But I am sure cloud providers work as well
@czalogin Hi. There are so many cloud providers I sadly can't provide tutorials for them all but there is a general one here: https://t.co/b2LMXM9ReZ
Send an email to [email protected] if you run in specific error messages I can help with.
@KennyRoy Glad it works :) Btw. keep your invoice number at hand. If there is really a bug in a newer version you can always get a different versions via: https://t.co/XIIWg6XmEo
@KennyRoy Ideally keep the folder Assets/WebRtcVideoChat . Otherwise the iOS build won't find its native plugins. Let me know if it works after the proposed changes.
@starbax89 There is a pure js version in development currently. Please send an email with your invoice ID and I will send you a link to the current test version :) It will contain the unminified source code as well.
@hopeandanchor Sorry missed your message :) Yes works well on android by now and x86 Android support will be added next update. Should work with VR too